<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/8875" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-03-03T21:23:45+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/8875</id>

		<entry>
		<author><name><![CDATA[SinisterMephisto]]></name></author>
		<updated>2013-03-03T21:23:45+00:00</updated>

		<published>2013-03-03T21:23:45+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30165#p30165</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30165#p30165"/>
		<title type="html"><![CDATA[Re: Resting Contact: Relative Velocity &lt; Impulse Threshold]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30165#p30165"><![CDATA[
I just ripped off Henge3D.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5569">SinisterMephisto</a> — Sun Mar 03, 2013 9:23 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[SinisterMephisto]]></name></author>
		<updated>2013-03-03T08:54:12+00:00</updated>

		<published>2013-03-03T08:54:12+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30160#p30160</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30160#p30160"/>
		<title type="html"><![CDATA[Re: Resting Contact: Relative Velocity &lt; Impulse Threshold]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30160#p30160"><![CDATA[
So far i have managed to get the collision response (bounce) to match physx <br>but still lost on numbers to used for resting contact.<br><br>i current use value of 0.8f to 5.7f of K and s 0.001f - 3.65f<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5569">SinisterMephisto</a> — Sun Mar 03, 2013 8:54 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Numsgil]]></name></author>
		<updated>2013-02-28T00:37:53+00:00</updated>

		<published>2013-02-28T00:37:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30127#p30127</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30127#p30127"/>
		<title type="html"><![CDATA[Re: Resting Contact: Relative Velocity &lt; Impulse Threshold]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30127#p30127"><![CDATA[
They're just tuning values.  They don't necessarily correspond to any real values for things (the damping and spring constants for resting contacts have real world analogies, except that resting contacts aren't really springs, so again the values are just for tuning).  Play with the values until you get behavior you like.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2437">Numsgil</a> — Thu Feb 28, 2013 12:37 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[SinisterMephisto]]></name></author>
		<updated>2013-02-19T14:20:12+00:00</updated>

		<published>2013-02-19T14:20:12+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30037#p30037</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30037#p30037"/>
		<title type="html"><![CDATA[Re: Resting Contact: Relative Velocity &lt; Impulse Threshold]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30037#p30037"><![CDATA[
PS if there is a different way to do this please enlighten me.<br>It seems this method is based on a paper by Baraff<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5569">SinisterMephisto</a> — Tue Feb 19, 2013 2:20 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[SinisterMephisto]]></name></author>
		<updated>2013-02-19T00:35:13+00:00</updated>

		<published>2013-02-19T00:35:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30029#p30029</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30029#p30029"/>
		<title type="html"><![CDATA[Resting Contact: Relative Velocity &lt; Impulse Threshold]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30029#p30029"><![CDATA[
Hi guys<br>I was building a re-targeting engine following Chris Hecker's Spore paper then it occurred to me i could basically use the same Verlet system for my ragdoll.<br>I decided to follow Rick Baltman's GDC talk slide and paper to implement this.<br><a href="http://www.docstoc.com/docs/37750453/archivegdconfcomgdc_2004baltma" class="postlink">http://www.docstoc.com/docs/37750453/ar ... 2004baltma</a><br><a href="http://www.docstoc.com/docs/40467261/Verlet-Integration-and-Constraints-in-a-Six-Degree-of" class="postlink">http://www.docstoc.com/docs/40467261/Ve ... -Degree-of</a><br><br>In his paper just like in Bullet there is this magic variable called Impulse Threshold.<br>When relative Impact speed &lt; Threshold = rest<br>When relative Impact speed &gt; Threshold = bounce<br>Any idea what this value is?<br>I used a value 0.025 in Unity3d and it was the closest i could match the built-in physX engine.<br><br>I scoured the box2d sdk and could not find a value for this either<br><br>That aside, In his paper he uses a spring system for resting contacts.<div class="codebox"><p>Code: </p><pre><code>Vector3 Force_penetration = (K_Spring * penetration)  - (K_Damping * penetration_);</code></pre></div>The spring and damper variables are equally a mystery to me.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5569">SinisterMephisto</a> — Tue Feb 19, 2013 12:35 am</p><hr />
]]></content>
	</entry>
	</feed>
