<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/8805" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-01-31T14:57:52+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/8805</id>

		<entry>
		<author><name><![CDATA[Fonix]]></name></author>
		<updated>2013-01-31T14:57:52+00:00</updated>

		<published>2013-01-31T14:57:52+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29842#p29842</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29842#p29842"/>
		<title type="html"><![CDATA[Dice simulation ios app]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29842#p29842"><![CDATA[
So i made a dice simulation app called Awesome Dice 3D (yes, that is the best name in the world) and i have released the source code if anyone wants to poke around with it, or maybe for people that are trying to learn how to use bullet physics (like i was when making the app) it could be nice to see some basic physics in a complete project.<br><br><a href="https://sourceforge.net/projects/awesomedice3d/" class="postlink">https://sourceforge.net/projects/awesomedice3d/</a><br><br><a href="https://itunes.apple.com/us/app/awesome-dice-3d/id565972677?mt=8" class="postlink">https://itunes.apple.com/us/app/awesome ... 72677?mt=8</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9861">Fonix</a> — Thu Jan 31, 2013 2:57 pm</p><hr />
]]></content>
	</entry>
	</feed>
