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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-02-16T20:58:21+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/8694</id>

		<entry>
		<author><name><![CDATA[RBD]]></name></author>
		<updated>2013-02-16T20:58:21+00:00</updated>

		<published>2013-02-16T20:58:21+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30012#p30012</id>
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		<title type="html"><![CDATA[Re: Chainmail simulations with Bullet Physics]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30012#p30012"><![CDATA[
Using built-in Blender Game Engine.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2743">RBD</a> — Sat Feb 16, 2013 8:58 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[charles_west]]></name></author>
		<updated>2013-02-10T15:14:23+00:00</updated>

		<published>2013-02-10T15:14:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29957#p29957</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29957#p29957"/>
		<title type="html"><![CDATA[Re: Chainmail simulations with Bullet Physics]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29957#p29957"><![CDATA[
If I may ask, what method did you use to integrate Bullet with Blender?  Did you use the Blender game engine or roll your own solution?<br><br>Thanks.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5738">charles_west</a> — Sun Feb 10, 2013 3:14 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[RBD]]></name></author>
		<updated>2013-01-06T16:20:26+00:00</updated>

		<published>2013-01-06T16:20:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29618#p29618</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29618#p29618"/>
		<title type="html"><![CDATA[Re: Chainmail simulations with Bullet Physics]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29618#p29618"><![CDATA[
All metal parts, except spheres, are btCompoundShape composed of btCapsuleShape primitives, including the chains; no special properties...<br><br>The full details on the chain: each metal ring is one btCompoundShape composed of 8 btCapsuleShape primitives (could use as little as 6 or as many as desired); (physics shapes are invisible / don't have any mesh) the visible render mesh is simply a stretched torus (as high or low resolution as you need); the centre of gravity is in the middle and mass is material density multiplied by the volume of a cylinder of the same length; the more load you put on a chain, the higher you will need sim steps (and/or sub-steps); note that btCapsuleShape work best when margin is the entire radius (might become the default in the future, see <a href="http://code.google.com/p/bullet/issues/detail?id=446" class="postlink">issue 446</a>).<br><img src="http://i.imgur.com/TzywI.gif" class="postimage" alt="Image"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2743">RBD</a> — Sun Jan 06, 2013 4:20 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[magicchicken]]></name></author>
		<updated>2013-01-03T20:16:45+00:00</updated>

		<published>2013-01-03T20:16:45+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29600#p29600</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29600#p29600"/>
		<title type="html"><![CDATA[Re: Chainmail simulations with Bullet Physics]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29600#p29600"><![CDATA[
Wow!<br><br>I have been trying to weeks to build just a chain that looks half that good. Just creating this section of the chain would be nice: <br><img src="http://i.imgur.com/KeQgE.jpg" class="postimage" alt="Image"><br><br>I saw you say that you're not using constraints. You just build the shapes and place them to interlock, and let the collision system handle the rest? What class of collisionShapes are you using? Any code snippets you can share regarding the properties you set on each body?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2973">magicchicken</a> — Thu Jan 03, 2013 8:16 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[RBD]]></name></author>
		<updated>2012-12-24T16:24:21+00:00</updated>

		<published>2012-12-24T16:24:21+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29542#p29542</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29542#p29542"/>
		<title type="html"><![CDATA[Chainmail simulations with Bullet Physics]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29542#p29542"><![CDATA[
A couple of chainmail (maille armour) simulations using Bullet Physics:<br><br>YouTube: <span style="font-size:150%;line-height:116%"><a href="http://www.youtube.com/watch?v=MhTGX_ou1EM&amp;hd=1" class="postlink">Festive chainmail physics simulation test</a></span><br>YouTube: <span style="font-size:150%;line-height:116%"><a href="http://www.youtube.com/watch?v=C-uaNQBfNPQ&amp;hd=1" class="postlink">Chainmail and Basket of Balls in Cornell Box</a></span><br><br>Metals parts procedurally composed out of compound btCapsuleShape primitives.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2743">RBD</a> — Mon Dec 24, 2012 4:24 pm</p><hr />
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