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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2012-12-10T19:44:20+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<author><name><![CDATA[jobs]]></name></author>
		<updated>2012-12-10T19:44:20+00:00</updated>

		<published>2012-12-10T19:44:20+00:00</published>
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		<title type="html"><![CDATA[SENIOR 3D PHYSICS ENGINEER position @ Roblox]]></title>

		
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<a href="http://corp.roblox.com/jobs/engineers/3d-physics-engine-developer" class="postlink">http://corp.roblox.com/jobs/engineers/3 ... -developer</a><br><br><br>ABOUT THE JOB<br><br>We are seeking an energetic and talented programmer to join our Physics Engine Team and develop low level physics systems as well as innovate our massively distributed physics simulation engine. The Ideal candidate is not afraid of new challenges and wants to work on a team that is focused on redefining the physical realism experienced in a massively distributed virtual world. If you have a proven track record in robust, fast physics and numerical simulation development, we encourage you to apply.<br><br>RESPONSIBILITIES<br><br>Enhance the stability, quality, and performance of multibody game worlds undergoing motion due to collisions, joints and user interactions. This is an interesting engineering challenge because there is a dynamic user-generated world that you need to run efficiently while also experimenting with new creative 3D modeling ideas<br>Collaborate with the development team to strategically manage and develop all physics aspects of the gameplay experience from a technical perspective<br>Provide input into the technical design and vision throughout all phases of the game development cycle from pre-production through final product release<br>Conduct research prior to the commencement of a new system or task to ensure an implementation effectively meets defined goals<br><br>QUALIFICATIONS<br><br>3+ years of game programming experience with an emphasis on physics<br>Fluency in C/C++, Assembly, and SIMD programming<br>Outstanding math skills (linear algebra, trigonometry, matrix/quaternion)<br>Experience with multithreaded/multicore programming and optimization<br>Experience of low level optimizations and fixing stability issues<br>Experience with commercial game physics SDKs<br>Passion for playing and making great games<br>Bachelor's Degree in Computer Science, Engineering, or Physics<br><br>TO APPLY<br><br><a href="https://careers-roblox.icims.com/jobs/1037/3d-physics-engine-developer/candidate?from=login&amp;hashed=0" class="postlink">https://careers-roblox.icims.com/jobs/1 ... n&amp;hashed=0</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=418">jobs</a> — Mon Dec 10, 2012 7:44 pm</p><hr />
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