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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-07-07T04:37:17+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/8490</id>

		<entry>
		<author><name><![CDATA[cacamoto]]></name></author>
		<updated>2013-07-07T04:37:17+00:00</updated>

		<published>2013-07-07T04:37:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31282#p31282</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31282#p31282"/>
		<title type="html"><![CDATA[Re: Bullet 2.81 Released: Rolling Friction, XML, iOS Neon]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31282#p31282"><![CDATA[
Android is not supported, right?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10336">cacamoto</a> — Sun Jul 07, 2013 4:37 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[jokooon]]></name></author>
		<updated>2013-03-01T09:49:26+00:00</updated>

		<published>2013-03-01T09:49:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30140#p30140</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30140#p30140"/>
		<title type="html"><![CDATA[Re: Bullet 2.81 Released: Rolling Friction, XML, iOS Neon]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30140#p30140"><![CDATA[
<div class="codebox"><p>Code: </p><pre><code>    struct char_cbk: public btCollisionWorld :: ContactResultCallback    {    virtual btScalar addSingleResult(btManifoldPoint &amp;cp, const btCollisionObject *colObj0,int partId0, int index0, const btCollisionObject *colObj1, int partId1, int index1)    {if(colObj1==colobj_ground){strs["dudu"]=TO_STR(BtOgre::Convert::toOgre(cp.m_localPointB));vecs["dudu"]=BtOgre::Convert::toOgre(cp.m_localPointB);}//strs["partId0"]=TO_STR(partId0);//strs["index0"]=TO_STR(index0);//strs["partId1"]=TO_STR(partId1);//strs["index1"]=TO_STR(index1);    return 0.0f;    }    };char_cbk ch_cbk2;</code></pre></div>With MSVC10 I get the error <div class="codebox"><p>Code: </p><pre><code>Error1error C2259: 'physics::char_cbk' : cannot instantiate abstract class</code></pre></div><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8072">jokooon</a> — Fri Mar 01, 2013 9:49 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[henron]]></name></author>
		<updated>2013-06-28T11:29:31+00:00</updated>

		<published>2013-02-25T18:40:48+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30100#p30100</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30100#p30100"/>
		<title type="html"><![CDATA[Re: Bullet 2.81 Released: Rolling Friction, XML, iOS Neon]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30100#p30100"><![CDATA[
<blockquote class="uncited"><div>Although the focus is on the Bullet 3.x release, we will still work on fixing outstanding issues for Bullet 2.x.<br><span style="color:#FAFAFA">I tried</span> <a href="http://www.youtube.com/watch?v=W1rxMsucevM" class="postlink"><span style="color:#FAFAFA"><span style="text-decoration:underline">nizoral</span></span></a> <span style="color:#FAFAFA">and also</span> <a href="http://www.youtube.com/watch?v=367LxK7ydGI" class="postlink"><span style="color:#FAFAFA"><span style="text-decoration:underline">viviscal</span></span></a> <span style="color:#FAFAFA">after reading</span> <a href="http://www.youtube.com/watch?v=l7hCoDXiVuI" class="postlink"><span style="color:#FAFAFA"><span style="text-decoration:underline">nioxin reviews</span></span></a> <span style="color:#FAFAFA">and I love it!</span></div></blockquote> "Improved premake4 build system including support for Mac OSX, Linux and iOS." <br>I was just wondering I just ordered an iPad will this be compatible?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9979">henron</a> — Mon Feb 25, 2013 6:40 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[STTrife]]></name></author>
		<updated>2013-01-21T10:36:43+00:00</updated>

		<published>2013-01-21T10:36:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29746#p29746</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29746#p29746"/>
		<title type="html"><![CDATA[Re: Bullet 2.81 Released: Rolling Friction, XML, iOS Neon]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29746#p29746"><![CDATA[
Thanks for a great release!!!<br><br>Can you explain a little about the speculative contacts??<br><br>Thanks!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9284">STTrife</a> — Mon Jan 21, 2013 10:36 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[mobeen]]></name></author>
		<updated>2012-10-17T12:32:25+00:00</updated>

		<published>2012-10-17T12:32:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28993#p28993</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28993#p28993"/>
		<title type="html"><![CDATA[Re: Bullet 2.81 Released: Rolling Friction, XML, iOS Neon]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28993#p28993"><![CDATA[
Hi Erwin,<br>  Thanks for the latest update. Just one thing, I am trying to run my old demo of a box falling on a plane. I get the correct result in the previous releases. Now the box does no bounce much and directly comes to rest. Are there any new parameters that I need to set?<br><br>here is the relevant code to setup the rigid bodies i.e. the box and the ground plane <div class="codebox"><p>Code: </p><pre><code>void InitializeBullet() {broadphase= new btDbvtBroadphase();collisionConfiguration= new btDefaultCollisionConfiguration();dispatcher= new btCollisionDispatcher(collisionConfiguration);solver= new btSequentialImpulseConstraintSolver;dynamicsWorld= new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);dynamicsWorld-&gt;setGravity(btVector3(0,-9.8f,0));groundShape = new btStaticPlaneShape(btVector3(0,1,0),0);fallShape= new btBoxShape(btVector3(0.5f, 0.5f, 0.5f)); //btSphereShape(1);btDefaultMotionState* groundMotionState = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,0,0)));btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,groundMotionState,groundShape,btVector3(0,0,0));groundRigidBody = new btRigidBody(groundRigidBodyCI);dynamicsWorld-&gt;addRigidBody(groundRigidBody);btDefaultMotionState* fallMotionState = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,10,0)));btScalar mass = 10;btVector3 fallInertia(0,0,0);fallShape-&gt;calculateLocalInertia(mass,fallInertia);btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass,fallMotionState,fallShape,fallInertia);box = new btRigidBody(fallRigidBodyCI);dynamicsWorld-&gt;addRigidBody(box);}</code></pre></div>Thanks,<br>Mobeen<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8124">mobeen</a> — Wed Oct 17, 2012 12:32 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bullet_team]]></name></author>
		<updated>2012-10-08T19:48:26+00:00</updated>

		<published>2012-10-08T19:48:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28950#p28950</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28950#p28950"/>
		<title type="html"><![CDATA[Bullet 2.81 Released: Rolling Friction, XML, iOS Neon]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28950#p28950"><![CDATA[
The new Bullet 2.81 SDK is available for download: <a href="https://code.google.com/p/bullet/downloads/list" class="postlink">https://code.google.com/p/bullet/downloads/list</a><br>Some of the features of the new release are:<br><ul><li> SIMD and Neon optimizations for <span style="color:#FF0000">iOS and Mac OSX</span>, thanks to a contribution from Apple.</li><li> <span style="color:#FF0000">Rolling Friction</span> using a constraint, thanks to Erin Catto for the idea. See Demos/RollingFrictionDemo/RollingFrictionDemo.cpp.</li><li> <span style="color:#FF0000">XML serialization</span>. See Bullet/Demos/BulletXmlImportDemo for XML import and use the -dump_xml option in Bullet/Demos/SerializeDemo to convert from binary .bullet to XML. Note that the XML import is work-in-progress.</li><li> <span style="color:#FF0000">Gear constraint</span>, thanks to Dimitris Papavasiliou for the idea. See Bullet/Demos/ConstraintDemo.</li><li> Improved continuous collision response, feeding <span style="color:#FF0000">speculative contacts</span> to the constraint solver. See Bullet/Demos/CcdPhysicsDemo.</li><li> Improved <span style="color:#FF0000">premake4 </span>build system including support for Mac OSX, Linux and iOS.</li><li> Refactoring of collision detection pipeline using stack allocation instead of modifying the collision object. This will allow better future multithreading optimizations.</li><li> New force/torque <span style="color:#FF0000">joint feedback</span>, see btTypedConstraint::setJointFeedback</li><li> New work-in-progress Bullet Quickstart manual, with full LaTeX source. See <a href="https://bullet.googlecode.com/svn/trunk/docs/BulletQuickstart.pdf" class="postlink">Bullet/docs/BulletQuickstart.pdf</a></li></ul>Although the focus is on the Bullet 3.x release, we will still work on fixing <a href="https://code.google.com/p/bullet/issues/list" class="postlink">outstanding issues</a> for Bullet 2.x.<br><br>Thanks everyone for the contributions and feedback!<br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10522">bullet_team</a> — Mon Oct 08, 2012 7:48 pm</p><hr />
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