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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-01-21T03:58:03+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/843</id>

		<entry>
		<author><name><![CDATA[stbuzer]]></name></author>
		<updated>2007-01-21T03:58:03+00:00</updated>

		<published>2007-01-21T03:58:03+00:00</published>
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		<title type="html"><![CDATA[Friction resolving optimizations]]></title>

		
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Thanks for the reply, Erin.<br><br>Sorry, I was busy and hadn't implemented it yet.<br>I only tried to use single friction direction - this gives about 70% speed up but it may cause some instabilities because when using single friction direction, sliding movements along any other direction are missed.<br>I refused the second and will try to use central friction.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1364">stbuzer</a> — Sun Jan 21, 2007 3:58 am</p><hr />
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		<entry>
		<author><name><![CDATA[Dirk Gregorius]]></name></author>
		<updated>2007-01-20T11:03:10+00:00</updated>

		<published>2007-01-20T11:03:10+00:00</published>
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		<title type="html"><![CDATA[Friction resolving optimizations]]></title>

		
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Search for:<br><br>"Hasegawa - Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects"<br><br>This describes the central friction approach Erin mentioned. You can also look at Erin's papers which should be a good start for a beginner. <br><br><a href="http://www.gphysics.com" class="postlink">http://www.gphysics.com</a><br><br><br>HTH,<br>-Dirk<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14">Dirk Gregorius</a> — Sat Jan 20, 2007 11:03 am</p><hr />
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		<entry>
		<author><name><![CDATA[wyd124]]></name></author>
		<updated>2007-01-20T02:51:29+00:00</updated>

		<published>2007-01-20T02:51:29+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3291#p3291</id>
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		<title type="html"><![CDATA[Friction resolving optimizations]]></title>

		
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I am a beginner for physics simulation.<br>Where can I get some papers or info about friction in physics simulation?<br><br>Thank you in advance!<br> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_question.gif" width="15" height="15" alt=":?:" title="Question"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1509">wyd124</a> — Sat Jan 20, 2007 2:51 am</p><hr />
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		<entry>
		<author><name><![CDATA[Erin Catto]]></name></author>
		<updated>2006-12-23T18:08:00+00:00</updated>

		<published>2006-12-23T18:08:00+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2979#p2979</id>
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		<title type="html"><![CDATA[Friction resolving optimizations]]></title>

		
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You can make a significant savings by using central friction. You might get away with using a single direction, but you will also need a friction torque to resist spinning about the normal vector.<br><br>For a box with four contact points you can go from 12 constraints to 6 or 7. This is one of the biggest savings you can make in an iterative solver.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=12">Erin Catto</a> — Sat Dec 23, 2006 6:08 pm</p><hr />
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		<entry>
		<author><name><![CDATA[stbuzer]]></name></author>
		<updated>2006-12-23T12:51:52+00:00</updated>

		<published>2006-12-23T12:51:52+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2978#p2978</id>
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		<title type="html"><![CDATA[Friction resolving optimizations]]></title>

		
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I started to optimize friction solver.<br>I have 2 possible optimizations for now:<br>1) not only for friction - detect collision patches. But what it will<br>give us - may be single for several contact points friction directions.<br>anything more?<br>2) using single friction direction(theoretically twice improved performance).<br>Do you think it is possible(friction to be processed in the separate iterations<br>loop I guess)?<br><br>And what about another physics engines - do friction takes most of<br>contacts resolving time?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1364">stbuzer</a> — Sat Dec 23, 2006 12:51 pm</p><hr />
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