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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2012-04-17T08:16:41+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[guernika]]></name></author>
		<updated>2012-04-17T08:16:41+00:00</updated>

		<published>2012-04-17T08:16:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27663#p27663</id>
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		<title type="html"><![CDATA[ray cast based collision detection for deformable objects]]></title>

		
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Dear Group,<br><br>I want develop a ray cast based collision detection for deformable objects using bullet,<br>hoping to get a faster computation.<br>Can you tell me what are the main drawbacks and advantages of such approach compared to traditional ones?<br><br>Best Regards,<br><br>   Francesco<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6632">guernika</a> — Tue Apr 17, 2012 8:16 am</p><hr />
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