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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-12-10T00:10:27+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-12-10T00:10:27+00:00</updated>

		<published>2006-12-10T00:10:27+00:00</published>
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		<title type="html"><![CDATA[&quot;Joy of Physics&quot;,The Economist Technology Quaterly]]></title>

		
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The Economist has an acticle about game physics called "Joy of Physics" in their latest Technology Quaterly (weekly issue December 2nd-8th, 2006)<br><br><img src="http://www.continuousphysics.com/ftp/pub/test/physics/demos/economist_joy_of_physics.jpg" class="postimage" alt="Image"><br><br>The printed version is also available <a href="http://www.economist.com/science/tq/displayStory.cfm?story_id=8312162" class="postlink">online</a>, you might be able to get a free 1-day pass to read it.<br><br><img src="http://www.continuousphysics.com/ftp/pub/test/physics/demos/economist_quote.jpg" class="postimage" alt="Image"><br><blockquote class="uncited"><div>The firm that dominates the field of in-game physics is Havok, based in Dublin, Ireland. Its physics engine is used in over 150 games, including "Half-Life 2", "Oblivion" and "Dark Messiah", and to generate special effects in films. (Other physics engines include PhysX, Newton, Tokamak and Bullet.) </div></blockquote>Thanks Vangelis for pointing this out.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sun Dec 10, 2006 12:10 am</p><hr />
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