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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-12-07T16:24:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/774</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-12-07T16:24:13+00:00</updated>

		<published>2006-12-07T16:24:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2727#p2727</id>
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		<title type="html"><![CDATA[First COLLADA import/viewer for XNA !]]></title>

		
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Although it doesn't have physics support yet, the first COLLADA import/viewer for XNA is available here:<br><br><a href="https://collada.org/public_forum/viewtopic.php?p=2264" class="postlink">https://collada.org/public_forum/viewtopic.php?p=2264</a><br><br><a href="http://www.continuousphysics.com/ftp/pub/test/physics/Collada%20Physics/SimpleXNAViewer.zip" class="postlink">Download local cached zip file containing C#/XNA sources of import and viewer (10Mb)</a> Works with mouse, not just XBox 360 controller <br><blockquote class="uncited"><div>This zip contains two C# projects: <br>- COLLADA document, which is a pure C# fine (no XNA involved) that can be used in any C# application to load a COLLADA document in memory. It is not complete, since I only implemented what I needed so far, but a good start ! <br>- COLLADA pipeline, which is using COLLADA document, and implement a XNA pipeline for XNA. <br><br>XNA pipeline is in 2 stages. The Importer and the processor. <br><br>In the Importer, this will load the COLLADA document in memory, and then apply a conditioner (a simple convex mesh triangulation is included), and then can save it as a binary file (serialization). <br>In the processor, this will convert COLLADA document (loaded back from binary) into a NodeContent using Basic Material. <br><br>In order to load COLLADA documents in your XNA application, simply add the COLLADAPipeline.dll in the 'Content Pipeline Assemblies' properties of the 'Content Pipeline'. double-click on the properties in your solution explorer to get this option. </div></blockquote>Note that a Bullet XNA version is under development, so it might very well be possible that this COLLADA XNA viewer will support physics...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Dec 07, 2006 4:24 pm</p><hr />
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