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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2012-02-28T01:01:56+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7715</id>

		<entry>
		<author><name><![CDATA[VicariousEnt]]></name></author>
		<updated>2012-02-28T00:19:02+00:00</updated>

		<published>2012-02-28T00:19:02+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27203#p27203</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27203#p27203"/>
		<title type="html"><![CDATA[Re: Invader Zurp: An Indie Physics-Based Shooter]]></title>

		
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The parameters and usuage are a little vague but with a little digging I was able to figure it out and got it working well for single RBs that aren't constrained to other ones.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7272">VicariousEnt</a> — Tue Feb 28, 2012 12:19 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[snielsen]]></name></author>
		<updated>2012-02-28T01:01:56+00:00</updated>

		<published>2012-01-31T05:06:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26900#p26900</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26900#p26900"/>
		<title type="html"><![CDATA[Re: Invader Zurp: An Indie Physics-Based Shooter]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26900#p26900"><![CDATA[
I played around with it a while ago and couldn't get it to work. I didn't spend a ton of time on it and unfortunately I don't quite remember the particulars about the issues I had. If I understand Bullet's CCD correctly, the methods that I employed produce a fairly similar result and performance. I have high hopes that Bullet 3 might kick CCD support into high gear <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7650">snielsen</a> — Tue Jan 31, 2012 5:06 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[VicariousEnt]]></name></author>
		<updated>2012-01-26T02:21:29+00:00</updated>

		<published>2012-01-26T02:21:29+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26824#p26824</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26824#p26824"/>
		<title type="html"><![CDATA[Re: Invader Zurp: An Indie Physics-Based Shooter]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26824#p26824"><![CDATA[
Hey thanks for sharing your experiences<br><blockquote class="uncited"><div><a href="http://www.aorensoftware.com/blog/2011/06/01/when-bullets-move-too-fast/" class="postlink">When Bullets Move Too Fast</a> - Basic rundown of tunneling and how to deal with it in Bullet</div></blockquote>Did Bullets CCD system not help with dynamic objects vs dynamic objects? I've gotten it to work just fine for individual fast moving objects vs static collision meshes. I've found a problem with it with fast moving rag dolls vs static collision issues though.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7272">VicariousEnt</a> — Thu Jan 26, 2012 2:21 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[snielsen]]></name></author>
		<updated>2011-12-19T23:09:10+00:00</updated>

		<published>2011-12-19T23:09:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26512#p26512</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26512#p26512"/>
		<title type="html"><![CDATA[Invader Zurp: An Indie Physics-Based Shooter]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26512#p26512"><![CDATA[
I have spent a lot of time over the last year working on two physics-based indie games and one of them (Invader Zurp) has finally gotten to 1.0 and is now selling on the App Store!<br><br><img src="http://www.invaderzurp.com/images/titleIZ.png" class="postimage" alt="Image"><br><br>Invader Zurp is built completely around Bullet's physics simulation and that simulation is actually the core gameplay mechanic. You can check out a quick gameplay trailer to get a taste for what the game is like here: <a href="http://www.youtube.com/watch?v=X3JtlDrIFnE" class="postlink">http://www.youtube.com/watch?v=X3JtlDrIFnE</a><br><br>Web Site: <a href="http://www.invaderzurp.com" class="postlink">http://www.invaderzurp.com</a><br>App Store Link: <a href="http://bit.ly/invaderzurp" class="postlink">http://bit.ly/invaderzurp</a><br><br>During the course of development I learned a ton about the internal workings of Bullet and physics simulation in general. As much as possible I tried to write about the things I learned on my <a href="http://www.aorensoftware.com/blog" class="postlink">blog</a>.<br>Here are the articles I wrote that may be of interest to Bullet developers:<br><br><a href="http://www.aorensoftware.com/blog/2011/01/28/determinism-in-games/" class="postlink">Determinism In Games</a> - Basic rundown of determinism importance and issues with networking and serialization<br><a href="http://www.aorensoftware.com/blog/2011/03/31/bullet-physics-optimization-for-ios/" class="postlink">Bullet Physics Optimization For iOS</a> - The best compiler configurations I found for Bullet performance on iOS<br><a href="http://www.aorensoftware.com/blog/2011/06/01/when-bullets-move-too-fast/" class="postlink">When Bullets Move Too Fast</a> - Basic rundown of tunneling and how to deal with it in Bullet<br><a href="http://www.aorensoftware.com/blog/2011/12/13/application-specific-bullet-physics-optimization/" class="postlink">Application-Specific Bullet Physics Optimization</a> - Milking that last few % of Bullet performance<br><br>Hopefully some of these articles might be of help to others experiencing similar issues. Let me know if you find anything incorrect in them or have anything else to add. Thanks!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7650">snielsen</a> — Mon Dec 19, 2011 11:09 pm</p><hr />
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