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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2012-12-12T16:07:26+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7714</id>

		<entry>
		<author><name><![CDATA[Karrok]]></name></author>
		<updated>2012-01-03T15:39:19+00:00</updated>

		<published>2012-01-03T15:39:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26603#p26603</id>
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		<title type="html"><![CDATA[Re: Making Bullet Meshes Visible]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26603#p26603"><![CDATA[
It probably hangs/crashes on<div class="codebox"><p>Code: </p><pre><code>debugDrawer-&gt;setDebugMode(1);</code></pre></div>Check how it is used in the demos<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8150">Karrok</a> — Tue Jan 03, 2012 3:39 pm</p><hr />
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		<entry>
		<author><name><![CDATA[WoeMogget]]></name></author>
		<updated>2012-12-12T16:07:26+00:00</updated>

		<published>2011-12-21T23:14:14+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26536#p26536</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26536#p26536"/>
		<title type="html"><![CDATA[Re: Making Bullet Meshes Visible]]></title>

		
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!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8926">WoeMogget</a> — Wed Dec 21, 2011 11:14 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Karrok]]></name></author>
		<updated>2011-12-21T10:49:09+00:00</updated>

		<published>2011-12-21T10:49:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26529#p26529</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26529#p26529"/>
		<title type="html"><![CDATA[Re: Making Bullet Meshes Visible]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26529#p26529"><![CDATA[
Once you made objects of your meshes and put them in your collision world you can use the debug drawer that comes with bullet.<br><br>It is present as interface under LinearMath -&gt; btIDebugDraw<br><br>The debug drawer has some basic drawing stuff in it (lines, spheres, triangle, aabb's etc) others you might need to implement using btIDebugDraw.<br><br>I Myself use the implementation provided by osgBullet, you can check that one out and use it to make your own implementation with Ogre3D.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8150">Karrok</a> — Wed Dec 21, 2011 10:49 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[WoeMogget]]></name></author>
		<updated>2012-12-12T16:07:11+00:00</updated>

		<published>2011-12-19T22:50:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26510#p26510</id>
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		<title type="html"><![CDATA[Fixed]]></title>

		
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!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8926">WoeMogget</a> — Mon Dec 19, 2011 10:50 pm</p><hr />
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