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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2005-08-08T15:05:20+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/77</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2005-08-08T15:05:20+00:00</updated>

		<published>2005-08-08T15:05:20+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=200#p200</id>
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		<title type="html"><![CDATA[small jenga stacks on a billardtable]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=200#p200"><![CDATA[
There are a lot of ways to break a rigidbody dynamics system, and Bullet is no exception. It will require a lot of tweaking to get things right, both for the dynamics system writer and for the user.<br>Unfortunately small object sizes, lack of friction and damping, too much collision detail, large mass ratios, and many more issues can break the simulation. <br><br>First thing will be to get Bullet fully integrated in Blender and released for all platforms, Windows, Linux, FreeBSD etc. I don't expect small jenga stacks on a billardtable a realistic goal in the next half year <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>As a small example of commercial engine tweaking, did you read topic<br><a href="http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=54" class="postlink">http://www.continuousphysics.com/Bullet ... c.php?t=54</a> ,<br>Chris Butchers posting about Halo 2 and large mass ratios with Havok ?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Aug 08, 2005 3:05 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2005-08-08T13:43:50+00:00</updated>

		<published>2005-08-08T13:43:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=199#p199</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=199#p199"/>
		<title type="html"><![CDATA[mouse-over sensor, raycast support for bullet]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=199#p199"><![CDATA[
yes, another big step!<br><br>However we need a test scenario everyone can compare with. For example I never played Jenaga with 3x1x1m Blocks <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";-)" title="Wink"><br><br>Once you scale down the scene (dont forget to Aplly Size/Rot...) everything breaks like in real life. Or at least similar. It is fun to reduce the Friction to almost nothing and see the stack collapsing like a fluid <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";-)" title="Wink"><br><br>Maybe time to modell a nice testscene like a Jenga stack on a Billardtable or such <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";-)" title="Wink"><br><br>Regards,<br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Mon Aug 08, 2005 1:43 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Anonymous]]></name></author>
		<updated>2005-08-05T18:39:41+00:00</updated>

		<published>2005-08-05T18:39:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=196#p196</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=196#p196"/>
		<title type="html"><![CDATA[mouse-over sensor, raycast support for bullet]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=196#p196"><![CDATA[
Hi Erwin. Seems to be coming along very nicely. <br>I had been getting instant crashes when trying <br>to start old games, right up to yesterdays build. <br>I hadent been able to discover what was causing it, <br>through subtraction. This build seems fine, although <br>old actions/armatures dont work. Probably time to <br>redo them anyway. The demo files are becoming <br>more realistic with just the occasional collision <br>between objects bouncing more than you would expect. <br>Great stuff. <br><br>Bogey.<p>Statistics: Posted by Guest — Fri Aug 05, 2005 6:39 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Anonymous]]></name></author>
		<updated>2005-08-05T17:26:27+00:00</updated>

		<published>2005-08-05T17:26:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=194#p194</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=194#p194"/>
		<title type="html"><![CDATA[mouse-over sensor, raycast support for bullet]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=194#p194"><![CDATA[
Now with fixed mouse-over sensor, raycast support for bullet, and some extra python methods in that sensor. fixed dragging/damping conversion, so objects 'fall faster'.<br><br><a href="http://www.continuousphysics.com/ftp/pub/test/bulletblender_win32_2005aug5.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... 05aug5.zip</a><br><br>enjoy <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by Guest — Fri Aug 05, 2005 5:26 pm</p><hr />
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