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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-12-18T15:10:03+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Dade]]></name></author>
		<updated>2011-12-18T15:10:03+00:00</updated>

		<published>2011-12-18T15:10:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26492#p26492</id>
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		<title type="html"><![CDATA[Re: Sfera: a game with real-time path tracing rendering]]></title>

		
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<blockquote class="uncited"><div>Weee! The "path" to the future.  nice Dade.  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"></div></blockquote>Chiaroscuro, are you ?  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8955">Dade</a> — Sun Dec 18, 2011 3:10 pm</p><hr />
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		<entry>
		<author><name><![CDATA[RBD]]></name></author>
		<updated>2011-12-17T18:29:02+00:00</updated>

		<published>2011-12-17T18:29:02+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26485#p26485</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26485#p26485"/>
		<title type="html"><![CDATA[Re: Sfera: a game with real-time path tracing rendering]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26485#p26485"><![CDATA[
Weee! The "path" to the future.  nice Dade.  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2743">RBD</a> — Sat Dec 17, 2011 6:29 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Dade]]></name></author>
		<updated>2011-12-13T09:27:24+00:00</updated>

		<published>2011-12-13T09:27:24+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26440#p26440</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26440#p26440"/>
		<title type="html"><![CDATA[Sfera: a game with real-time path tracing rendering]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26440#p26440"><![CDATA[
Sfera is a game, mostly written using OpenCL, with real-time path tracing (i.e. ray tracing) rendering. It includes a Bullet Physics based engine. The source code and some pre-compiled binary is available at <a href="http://code.google.com/p/sfera" class="postlink">http://code.google.com/p/sfera</a><br><br>A demo video is available at <a href="http://www.youtube.com/watch?v=Dh9uWYaiP3s" class="postlink">http://www.youtube.com/watch?v=Dh9uWYaiP3s</a> and should explain how Sfera works.<br><div class="inline-attachment"><dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=857" class="postimage" alt="sfera.jpg" onclick="viewableArea(this);" /></dt></dl></div>Sfera includes few un-conventional technical choose like a BVH with sphere bounding box (to reduce GPU threads divergence), brute force path tracing (i.e. no direct light sampling), the capability to store many data on constant GPU memory, etc. As result it can achieve some impressive number in term of raw samples/sec (i.e. over 1 Giga-samples/sec).<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8955">Dade</a> — Tue Dec 13, 2011 9:27 am</p><hr />
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