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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-12-04T03:55:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[rknoesel]]></name></author>
		<updated>2011-12-04T03:55:13+00:00</updated>

		<published>2011-12-04T03:55:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26356#p26356</id>
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		<title type="html"><![CDATA[Shine Runner uses Bullet (iOS &amp; Android)]]></title>

		
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Howdy Folks,<br><br>Ain't nothin' like the thrill of runnin' shine!  Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou.<br><br><a href="http://www.vectorunit.com/shinerunner" class="postlink">http://www.vectorunit.com/shinerunner</a><br><br><img src="http://www.vectorunit.com/storage/shinerunner/Android_FeatureGraphic.png?__SQUARESPACE_CACHEVERSION=1322870264848" class="postimage" alt="Image"><br><br>Bullet handles all the collision detection and rigid body simulation.  Our engine calculates all water-related forces (buoyancy, drag, lift).<br><ul><li>Bullet-related notes</li><li>Bullet runs on its own thread at 60hz</li><li>Using SI units throughout</li><li>Boats are about 4m long and have a mass of 2000kg</li><li>Using btDbvtBroadphase</li><li>On iPhone 3GS (min spec device), ragdoll simulation is simplified: they fade out right away, don't collide with stuff and don't interact with water.  On all other devices ragdolls are fully interactive before fading out.</li></ul>That's all I can think of right now... as usual, Bullet worked great for this game!<br><br>Ralf Knoesel<br>Vector Unit Inc<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3518">rknoesel</a> — Sun Dec 04, 2011 3:55 am</p><hr />
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