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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-11-29T21:16:38+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7652</id>

		<entry>
		<author><name><![CDATA[Mind In A Box]]></name></author>
		<updated>2011-11-29T21:16:38+00:00</updated>

		<published>2011-11-29T21:16:38+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26308#p26308</id>
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		<title type="html"><![CDATA[Fast objects crashing through my level bounds]]></title>

		
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Since working on the physics for the ships of our game Pulsedrive I've always had this issue bogging me. <br>I'm not working with bullet for a long time yet, so I probably don't know if I just have done something stupid in the setup of the engine. <br><br>To get you a better overview of the situation I made a little picture for you:<br><img src="http://www.abload.de/img/collisionproblemsq67q1.jpg" class="postimage" alt="Image"><br><br>Most of the time the ship will just crash <em class="text-italics">through </em>the border marked with the red arrow when I am "fast" enough. This will also happen if I jump off a ramp and do a hard landing afterwards. I will just smash through the ground.<br><br>Someone may point me into the right direction?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6895">Mind In A Box</a> — Tue Nov 29, 2011 9:16 pm</p><hr />
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