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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-10-17T06:40:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[JohnBoyMan]]></name></author>
		<updated>2011-10-17T06:40:53+00:00</updated>

		<published>2011-10-17T06:40:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25864#p25864</id>
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		<title type="html"><![CDATA[static mesh to shape?]]></title>

		
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Hello. I  have a box in my game, but the shape is always totally off from the mesh. I tried using the box shape but gave up, with ray casting it gives me insane results. I wanted to use some kind of mesh to shape converter. Ive read about the staticmeshtoshapeconverter. But it will not work at all, is there another and more easy way thanks?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8343">JohnBoyMan</a> — Mon Oct 17, 2011 6:40 am</p><hr />
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