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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-05-03T10:28:52+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[bugman_2000]]></name></author>
		<updated>2007-05-03T10:28:52+00:00</updated>

		<published>2007-05-03T10:28:52+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4130#p4130</id>
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		<title type="html"><![CDATA[Bullet 2.43 Preview 6]]></title>

		
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Hi, I realize this is a pretty old post, but I'm wondering where I should be looking to find the functionality described here, if it's been implemented.  I see something like it in the current 2.43 release, under "Generic (Experimental)" but nothing like a constrained hinge shown in the shot here.  Also, is there a thread or documentation describing exactly how this should be used?  It seems sort of self-explanatory, but the LinMin values I'm not clear on... I presume they're slider for slider joints, but at present I have not gotten the Generic joint to work at all, it simply breaks a part, and I'm wondering if this is something I'm doing wrong or whether it's due to the experimental nature.  <br><br>Is something like this under development for 2.44?<br><br>Thanks,<br><br>Tony<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1704">bugman_2000</a> — Thu May 03, 2007 10:28 am</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-11-30T04:03:19+00:00</updated>

		<published>2006-11-30T04:03:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2648#p2648</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2648#p2648"/>
		<title type="html"><![CDATA[Bullet 2.43 Preview 6]]></title>

		
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Hi,<br><br>Game Blender previews are coming again. Don't worry if things don't work: this release might have issue due to upgrade to Bullet 2.x.<br><br>Malachy Duffin works on some patches and other bugfixes, and those fixes will be included in upcoming previews. See also <a href="http://blenderartists.org/forum/showthread.php?t=81102" class="postlink">http://blenderartists.org/forum/showthread.php?t=81102</a><br><br>Blender 2.43 Preview 6 download for Win32:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=blender-2.43-preview6-win32.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... -win32.zip</a><br><br>Blender 2.43 Preview 6 download for Mac OS X i386:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=blender-2.43-preview6-OS-Xi386.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... -Xi386.zip</a><br><br>Rigidbody Constraint editing sample .blend<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=rigidbody_constraints.blend.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... .blend.zip</a><br><br><img src="http://www.continuousphysics.com/ftp/pub/test/blender/rigidbody_constraint.png" class="postimage" alt="Image"><br><br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Nov 30, 2006 4:03 am</p><hr />
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