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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2012-01-11T04:05:28+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7451</id>

		<entry>
		<author><name><![CDATA[Kukanani]]></name></author>
		<updated>2012-01-11T04:05:28+00:00</updated>

		<published>2012-01-11T04:05:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26687#p26687</id>
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		<title type="html"><![CDATA[Re: Flipping imported physics objects over an axis]]></title>

		
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can you just scale -1 in the X axis?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3447">Kukanani</a> — Wed Jan 11, 2012 4:05 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[n3XusSLO]]></name></author>
		<updated>2011-09-19T11:16:31+00:00</updated>

		<published>2011-09-19T11:16:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25452#p25452</id>
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		<title type="html"><![CDATA[Flipping imported physics objects over an axis]]></title>

		
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Hello,<br><br>I just started with bullet and did some test exports from 3ds max to my dx11 renderer.<br><br>The thing is that the static mesh is not rotated properly and must be flipped over the X axis in the end.<br><br>Rotation is not a problem, but what about the flip? Is it valid to flip and object via the motion state or will this cause a total mess?<br><br>So how can I flip the mesh? Must this be done programmaticaly or is there a way to do it in 3ds max (without needing to manually flip all meshes)?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8771">n3XusSLO</a> — Mon Sep 19, 2011 11:16 am</p><hr />
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