<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7435" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2011-09-18T11:39:17+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7435</id>

		<entry>
		<author><name><![CDATA[jaocarsan]]></name></author>
		<updated>2011-09-18T11:38:50+00:00</updated>

		<published>2011-09-18T11:38:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25439#p25439</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25439#p25439"/>
		<title type="html"><![CDATA[Re: Blender to Bullet+Irrlicht Object Size]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25439#p25439"><![CDATA[
Sorry for bothering with this.<br><br><br>If someone reach similiar issues in the way of exporting physics from Blender to .bullet, my problem here has been because I link the "checkpoint armature" object  from another .blender file,  and when procede to rotate and scaling pivot point is not centered at (0,0,0).<br><br><br>Thanks,<br>Jao<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7431">jaocarsan</a> — Sun Sep 18, 2011 11:38 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jaocarsan]]></name></author>
		<updated>2011-09-18T11:39:17+00:00</updated>

		<published>2011-09-15T01:50:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25398#p25398</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25398#p25398"/>
		<title type="html"><![CDATA[[Solved] Blender to Bullet+Irrlicht Object Size]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25398#p25398"><![CDATA[
Hello, <br>  I'am developing a motorbike game using Bullet, Blender and Irrlicht for rendering.<br><br>  I use Blender for modeling, then I export physics to .Bullet using Erwin script.<br><br>  And export scenario to .IrrLicht using irrb 0.4 from Turbras.<br><br>  After passed by some issues, i managed to get this:<br><img src="http://bulletphysics.org/Bullet/phpBB3/download/file.php?mode=view&amp;id=806&amp;sid=9ea4025677bc9caa594886dc8f6d3345" class="postimage" alt="Image"><br><br>  All fits Ok, the bike fall of whenever go out of road, cool.<br><br>  But now I model an armature to represente the checkpoint..<br>  Althought I'm using the same file and export all together from Blender, the armature doesn't have the right size! <br><br>   I've done a "printscreen" of my game and serialize to Bullet at same instant.<br>  <br>   Then with Bullet Physics Editor I get what Bullet "engine" is viewing and compare it to what we are viewing.<br><br><img src="http://bulletphysics.org/Bullet/phpBB3/download/file.php?mode=view&amp;id=810&amp;sid=9ea4025677bc9caa594886dc8f6d3345" class="postimage" alt="Image"><br><br>Could someone help me somehow?<br><br>Many thanks,<br>Jao<dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=810" class="postimage" alt="Game render with Irricht&lt;br /&gt;Bullet situation at same time.&lt;br /&gt;Both Scenario and Physics exported from Blender" onclick="viewableArea(this);" /></dt></dl><br /><dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=806" class="postimage" alt="Track design with Blender.&lt;br /&gt;Export to .bullet using Erwin script" onclick="viewableArea(this);" /></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7431">jaocarsan</a> — Thu Sep 15, 2011 1:50 am</p><hr />
]]></content>
	</entry>
	</feed>
