<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7157" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2011-08-19T10:51:02+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/7157</id>

		<entry>
		<author><name><![CDATA[jacobSander]]></name></author>
		<updated>2011-08-19T10:51:02+00:00</updated>

		<published>2011-08-19T10:51:02+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24968#p24968</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24968#p24968"/>
		<title type="html"><![CDATA[Re: Ninja Flag]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24968#p24968"><![CDATA[
Great graphics.<br>I'll try to play this one. It seems be a cool and fun to play game.<br>Thanks man.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8659">jacobSander</a> — Fri Aug 19, 2011 10:51 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Nomar]]></name></author>
		<updated>2011-07-29T10:47:01+00:00</updated>

		<published>2011-07-29T10:47:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24554#p24554</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24554#p24554"/>
		<title type="html"><![CDATA[Ninja Flag]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24554#p24554"><![CDATA[
Hi all, <br><br>Finally, after several months of development, I think that I am ready to show you my game, called "Ninja Flag" and it is a Capture The Flag type game that uses Bullet Physics. The game has been developed during my Final Degree Project in Computer Science and I have in mind to continue developing the game, because there are several things that I could not implement due to the project deadline. <br><br><strong class="text-strong"><span style="color:#FF0000">Main Features:</span> </strong><br><br>* You can change the character that you are controlling at any time<br>* NPCs have a human-like behaviour. They learn during the game and they can share information between them.<br>* During the game will appear special items that characters can equip to use.<br>* You can play Ninja Flag in 3D! You only need red-cyan glasses.<br><br><strong class="text-strong"><span style="color:#FF0000">Future Features:</span> </strong><br><br>* Multiplayer mode has been tested on LAN and worked successfully, but it is still complicated for a non experienced user how to configure it, so i'll focus on a friendly GUI to configure the Multiplayer mode. There are still some little issues that must be fixed.<br><br>* Some issues on IA must be fixed, so NPCs sometimes get stuck between them or in walls.<br><br>* New teams will join to the current ninja teams! By the moment, there are only 2 teams to enroll on (like any classic CTF game), but I am planning to extend the number of teams to increase the tactical component of the game and make it more enjoyable.<br><br>* Characters will have a secondary weapon, the Shuriken, to attack from the distance.<br><br>* New equipable items are planned. By the moment, you only have 2 items (an explosive trap and a barbed trap), but I would like to add more items such as a trap of smoke that     temporally blinds the enemies, a pair of boots that allows a character to go across enemy traps without activating them or an item to recover part of the lost life.<br><br>* A map editor to edit the existing game maps and create your own, and also a map generator that randomly generates a new game map.<br><br>* And many more!!!<br><br><strong class="text-strong"><span style="color:#FF0000">Screenshots: </span></strong><br><br>the main menu<br><img src="http://www.ninjaflag.com/img02.jpg" class="postimage" alt="Image"><br><br>the privileged view mode<br><img src="http://www.ninjaflag.com/img04.jpg" class="postimage" alt="Image"><br><br>the char view mode<br><img src="http://www.ninjaflag.com/img05.jpg" class="postimage" alt="Image"><br><br>ninja flag in 3d (red-cyan glasses required)<br><img src="http://www.ninjaflag.com/img06.jpg" class="postimage" alt="Image"><br><br>ninja flag in 3d (red-cyan glasses required)<br><img src="http://www.ninjaflag.com/img08.jpg" class="postimage" alt="Image"><br><br><strong class="text-strong"><span style="color:#FF0000">Technology used: </span></strong><br><br>* <span style="text-decoration:underline">Rendering:</span> Ogre3D (thanks to Thieum for the Stereo Vision Manager)<br><br>* <span style="text-decoration:underline">Physics:</span> Bullet Physics Library<br><br>* <span style="text-decoration:underline">Audio:</span> cAudio<br><br>* <span style="text-decoration:underline">Network:</span> eNet<br><br>* <span style="text-decoration:underline">3D Modelling and animation:</span> Blender<br><br><strong class="text-strong"><span style="color:#FF0000">Price:</span> </strong><br><br>Ninja Flag is under development and you can download the latest version for free from my website. It will have a Pay What You Want policy. <br><br><strong class="text-strong"><span style="color:#FF0000">Website:</span> </strong><br><br>You can download the latest version from the game's website. Check it often for new updates!<br><br><a href="http://www.ninjaflag.com" class="postlink">http://www.ninjaflag.com</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7591">Nomar</a> — Fri Jul 29, 2011 10:47 am</p><hr />
]]></content>
	</entry>
	</feed>
