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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-07-19T16:11:27+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Vroonsh]]></name></author>
		<updated>2011-07-19T16:11:27+00:00</updated>

		<published>2011-07-19T16:11:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24324#p24324</id>
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		<title type="html"><![CDATA[Darkworks : New Game Prototype and ToolChain using Bullet]]></title>

		
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Hi Everyone,<br><br>Just a little message to tell you that we've just released a game prototype using Bullet.<br><br>The game's called "Black Death", here's the website : <a href="http://www.blackdeathgame.com/" class="postlink">http://www.blackdeathgame.com/</a><br><br>The game uses our ToolChain called PlayAll wich can be seen here : <a href="http://www.playall.fr/" class="postlink">http://www.playall.fr/</a><br><br>All Collisions System &amp; Physics uses Bullet 2.78.<br><br>Here are some of the keyfeatures :<br><br>* PC, XBOX360 &amp; PS3 Compatible<br>* Static, Dynamic &amp; Keyframed collisions with complex channeling<br>* Static Collision Mesh Merger<br>* Triggering<br>* Collision Probe for gameplay coders (Raycasts, Swepts, Collides)<br>* Collision &amp; Physical materials<br>* Physic Systems Editor (Bodies &amp; Constraints)<br>* Ragdolls<br>* SoftBodies (Ropes &amp; Cloth)<br><br>Hope you'll enjoy<br><br>Best Regards.<br><br>Boris Vidal Madjar<br>Lead Physics &amp; NUI Engineer<br>Darkworks<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6468">Vroonsh</a> — Tue Jul 19, 2011 4:11 pm</p><hr />
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