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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-06-20T21:38:15+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2011-06-20T21:38:15+00:00</updated>

		<published>2011-06-20T21:38:15+00:00</published>
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		<title type="html"><![CDATA[Game physics simulation opening at AMD]]></title>

		
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We are looking for a developer to help out improving the cloth, deformable and rigid body simulation of Bullet on CPU and GPU, here at AMD. This is a full-time position working with the rest of the team located in the Sunnyvale offices in California.<br><br>Minimum requirements:<ul> <li>Strong knowledge of game physics algorithms and effects</li><li>Strong knowledge of C++ programming techniques and mathematics</li><li>Good understanding of real-time collision detection, cloth, soft body, rigid body simulation</li><li>Understanding of GPU architectures and OpenCL, CUDA and/or DirectCompute</li></ul>An ideal candidate would also have<ul><li>Authoring tools experience, written a plugin for Maya</li><li>Experience using a physics SDK such as Havok, PhysX, Bullet or ODE</li><li>Good communication skills</li><li>Master degree in Computer Science or equivalent experience</li></ul>Send a private message or mail to erwin.coumans at amd.com if you are interested.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Jun 20, 2011 9:38 pm</p><hr />
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