<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/6882" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2011-07-16T15:58:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/6882</id>

		<entry>
		<author><name><![CDATA[jaocarsan]]></name></author>
		<updated>2011-07-16T15:58:13+00:00</updated>

		<published>2011-07-16T15:58:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24252#p24252</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24252#p24252"/>
		<title type="html"><![CDATA[Re: From bullet to blender]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=24252#p24252"><![CDATA[
Hello, <br><br>   Im getting a strange situation with the inverse process "Blender to Bullet" but when modelling.<br><br> First I get this:<br><img src="https://sites.google.com/site/wiibike2isec/_/rsrc/1310830766380/wiibikecoordinates/BlenderToBulletCoord.jpg" class="postimage" alt="Image"><br><br> Then, trying to figure it out what's happening, I made a simple cube(1,1,1) and the cylinder:<br><img src="https://sites.google.com/site/wiibike2isec/_/rsrc/1310830822235/wiibikecoordinates/SizeAdjust2.jpg" class="postimage" alt="Image"><br><br>I use same coordinates from Blender at Bullet code:<br> <div class="codebox"><p>Code: </p><pre><code>btCollisionShape* chassisShape = new btBoxShape(btVector3(1.0f,1.0,1.0f));btCompoundShape* compound = new btCompoundShape();btTransform localTrans;localTrans.setIdentity();localTrans.setOrigin(btVector3(0,0,0));compound-&gt;addChildShape(localTrans,chassisShape);btTransform trans;trans.setIdentity();trans.setOrigin(btVector3(0,0.5,0));btCollisionShape* BackCyl= new btCylinderShapeX(btVector3(1,1,1));compound-&gt;addChildShape(trans,BackCyl);tr.setIdentity();tr.setOrigin(btVector3(0,0,0));m_collisionShapes.push_back(compound);m_carChassis = localCreateRigidBody(300,tr,compound);//chassisShape);</code></pre></div>Further more I export to ".bullet" from Blender:<br><img src="https://sites.google.com/site/wiibike2isec/_/rsrc/1310830839787/wiibikecoordinates/bulletEditor.jpg" class="postimage" alt="Image"><br><br>And directly from Bullet to ".bullet":<br><img src="https://sites.google.com/site/wiibike2isec/_/rsrc/1310831564355/wiibikecoordinates/bulletEditor_outBullet.jpg" class="postimage" alt="Image"><br><br> It is just a simple coordinate adjustment, but i can't figure it out witch?  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_redface.gif" width="15" height="15" alt=":oops:" title="Embarassed"> <br><br>Thanks for Help!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7431">jaocarsan</a> — Sat Jul 16, 2011 3:58 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[MarCoZ]]></name></author>
		<updated>2011-06-10T22:54:06+00:00</updated>

		<published>2011-06-10T22:54:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23803#p23803</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23803#p23803"/>
		<title type="html"><![CDATA[Re: From bullet to blender]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23803#p23803"><![CDATA[
Sure Erwin, I would really like to collaborate on a bullet loader for blender. It woul be really useful for all of us who want to make nice renders at some given stills of the physics simulation.<br><br>I wonder now, where is the best point to start. I don't have experience with these projects inner workings.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8176">MarCoZ</a> — Fri Jun 10, 2011 10:54 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2011-06-08T05:57:42+00:00</updated>

		<published>2011-06-08T05:57:42+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23731#p23731</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23731#p23731"/>
		<title type="html"><![CDATA[Re: From bullet to blender]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23731#p23731"><![CDATA[
Not that I'm aware of. <br><br>We could write a .bullet importer for Blender, or manually create a .blend file (that would be hard but not impossible using BlendParse).<br>If you are using Blender, you can also directly use the .blend files, and read all physics data from there.<br><br>Thanks.<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jun 08, 2011 5:57 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[MarCoZ]]></name></author>
		<updated>2011-06-06T00:43:53+00:00</updated>

		<published>2011-06-06T00:43:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23710#p23710</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23710#p23710"/>
		<title type="html"><![CDATA[From bullet to blender]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23710#p23710"><![CDATA[
Hi,<br><br>Is there any way to export the world from bullet back to blender ?  Thanks in advance.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8176">MarCoZ</a> — Mon Jun 06, 2011 12:43 am</p><hr />
]]></content>
	</entry>
	</feed>
