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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-11-11T22:46:11+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/685</id>

		<entry>
		<author><name><![CDATA[cippyboy]]></name></author>
		<updated>2006-11-11T22:46:11+00:00</updated>

		<published>2006-11-11T22:46:11+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2397#p2397</id>
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		<title type="html"><![CDATA[Collision on unconventional scales don't work ?]]></title>

		
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1.9 I'm taking care of some other stuff so I didn't upgraded yet,sorry.<br><br>The thing was that I import models from 3DS Max via .WRLs, and it has transforms, so I tryed giving it that transform, it all works well, except scalling. I now manually merge the scale into the model, but leave translation and rotation so I can move them around.<br><br>I'm pretty glad that I can turn static objects into move-able objects by animating the transform, is there any trick I should know regarding this ? <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=757">cippyboy</a> — Sat Nov 11, 2006 10:46 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-11-11T22:35:16+00:00</updated>

		<published>2006-11-11T22:35:16+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2395#p2395</id>
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		<title type="html"><![CDATA[Re: Collision on unconventional scales don't work ?]]></title>

		
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<blockquote class="uncited"><div>I ask this because I tried setting a scale to a physical object and nothing happened. What surprised me was that when you call<br><br>MyMotionState::getWorldScaling<br><br>it just returns (1,1,1), so I suppose it's either not used or I just miss something.</div></blockquote>Which Bullet version are you using? I don't see MyMotionState::getWorldScaling  here.<br><br>There is no scaling on the motionstate/worldtransform. You can only optionally scale some collision shapes (locally).<br><br>Thanks a lot,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Nov 11, 2006 10:35 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[cippyboy]]></name></author>
		<updated>2006-11-11T22:21:04+00:00</updated>

		<published>2006-11-11T22:21:04+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2394#p2394</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2394#p2394"/>
		<title type="html"><![CDATA[Collision on unconventional scales don't work ?]]></title>

		
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I ask this because I tried setting a scale to a physical object and nothing happened. What surprised me was that when you call<br><br>MyMotionState::getWorldScaling<br><br>it just returns (1,1,1), so I suppose it's either not used or I just miss something.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=757">cippyboy</a> — Sat Nov 11, 2006 10:21 pm</p><hr />
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