<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/6680" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2011-04-19T15:52:06+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/6680</id>

		<entry>
		<author><name><![CDATA[berecursive]]></name></author>
		<updated>2011-04-19T15:52:06+00:00</updated>

		<published>2011-04-19T15:52:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23155#p23155</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23155#p23155"/>
		<title type="html"><![CDATA[Compound Collision Shapes in Blender]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=23155#p23155"><![CDATA[
If I have a complex model that already exists in Blender and I want to create a custom compound collision shape then how do I do this? The model is fairly detailed and I want to create a couple of small spheres to represent it's collision mesh (I don't want to use a convex hull).<br><br>Any idea how I would add some child meshes that don't get rendered yet act as the physics collision meshes?<br><br>Thanks a lot!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8068">berecursive</a> — Tue Apr 19, 2011 3:52 pm</p><hr />
]]></content>
	</entry>
	</feed>
