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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-11-12T00:27:39+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/668</id>

		<entry>
		<author><name><![CDATA[AshMcConnell]]></name></author>
		<updated>2006-11-09T21:31:40+00:00</updated>

		<published>2006-11-09T21:31:40+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2375#p2375</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2375#p2375"/>
		<title type="html"><![CDATA[Bullet Physics Demo for latest C4 game engine]]></title>

		
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Ah right, I just included the libbullet project into my solution and it had everything except the quick prof stuff.<br><br>I had a pretty old version previously so I didnt know about the  libbulletmath.vcproj project<br><br>not a problem either way!<br><br>Thanks!<br>Ash<br><br>PS. Just noticed I replied the the wrong thread  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_redface.gif" width="15" height="15" alt=":oops:" title="Embarassed"> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_lol.gif" width="15" height="15" alt=":lol:" title="Laughing"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=913">AshMcConnell</a> — Thu Nov 09, 2006 9:31 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-11-09T21:25:33+00:00</updated>

		<published>2006-11-09T21:25:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2374#p2374</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2374#p2374"/>
		<title type="html"><![CDATA[Bullet Physics Demo for latest C4 game engine]]></title>

		
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<blockquote class="uncited"><div>Hi Erwin,<br><br>Just a slight problem with the libbullet project in VC8, it doesn't include btQuickprof.cpp, therefore when you go to use the collision detection lib on its own it gives a few linking errors relating to btQuickprof.<br><br>Hope this helps!<br>Thanks!<br>All the best,<br>Ash</div></blockquote>Hi Ash,<br><br>libbulletcollision.vcproj depends on libbulletmath.vcproj, just include that and you should be fine.<br>Alternatively, comment out the define #USE_QUICKPROF in LinearMath/btQuickProf.h and you are fine.<br><br>Hope this helps,<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Nov 09, 2006 9:25 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[AshMcConnell]]></name></author>
		<updated>2006-11-09T20:55:11+00:00</updated>

		<published>2006-11-09T20:55:11+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2373#p2373</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2373#p2373"/>
		<title type="html"><![CDATA[Bullet Physics Demo for latest C4 game engine]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2373#p2373"><![CDATA[
Hi Erwin,<br><br>Just a slight problem with the libbullet project in VC8, it doesn't include btQuickprof.cpp, therefore when you go to use the collision detection lib on its own it gives a few linking errors relating to btQuickprof.<br><br>Hope this helps!<br>Thanks!<br>All the best,<br>Ash<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=913">AshMcConnell</a> — Thu Nov 09, 2006 8:55 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-11-12T00:27:39+00:00</updated>

		<published>2006-11-07T19:08:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2351#p2351</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2351#p2351"/>
		<title type="html"><![CDATA[Bullet Physics Demo for latest C4 game engine]]></title>

		
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An updated physics integration of Bullet Physics 2.23 with the latest C4 game engine, version 129. Very basic support for both the Newton and JamesH PhysX test files (included)<br><br>Bullet would perform much better if Cylinder and Box primitives were assigned to the crates and barrels in the PhysX test world.<br><br>Ragdolls and vehicles through COLLADA Physics is on the wish list..<br>It would be good if all Physics integrations are more unified and using a similar C4 interface. If things diverge too much, people can't switch from one to the other physics engine easy.<br><br>Win32 download, includes binaries, Bullet Physics integration and projectfile (17 Mb)<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=physics/&amp;file=Bullet_2.23_C4_129_Demo.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... 9_Demo.zip</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Tue Nov 07, 2006 7:08 pm</p><hr />
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