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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2011-03-31T16:27:07+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/6568</id>

		<entry>
		<author><name><![CDATA[Edgard]]></name></author>
		<updated>2011-03-31T16:27:07+00:00</updated>

		<published>2011-03-31T16:27:07+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22827#p22827</id>
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		<title type="html"><![CDATA[Re: Units issue and collision failures]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22827#p22827"><![CDATA[
Yeah, but this is about the 3dsmax exporter... They don't export it in the selected units (meters) but in the generic units of 3ds max... <br><br>a cube with extents of 0,5 meter in 3dsmax is exported as a cube with extents of 19,... meter in bullet.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7987">Edgard</a> — Thu Mar 31, 2011 4:27 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Xuhai.Tang]]></name></author>
		<updated>2011-03-31T14:54:27+00:00</updated>

		<published>2011-03-31T14:54:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22824#p22824</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22824#p22824"/>
		<title type="html"><![CDATA[Re: Units issue and collision failures]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22824#p22824"><![CDATA[
<blockquote class="uncited"><div>For the collision of btGImpactCollisionShapes I just found out you need to register the algorithm manually:<br><div class="codebox"><p>Code: </p><pre><code>btGImpactCollisionAlgorithm::registerAlgorithm((btCollisionDispatcher*)m_dynamicsWorld-&gt;getDispatcher());</code></pre></div>Still don't know about the Units though...</div></blockquote><br>The discuss about unit is here:<br><a href="http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&amp;t=6498" class="postlink">http://bulletphysics.org/Bullet/phpBB3/ ... f=9&amp;t=6498</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7824">Xuhai.Tang</a> — Thu Mar 31, 2011 2:54 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Edgard]]></name></author>
		<updated>2011-03-31T13:42:46+00:00</updated>

		<published>2011-03-31T13:42:46+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22817#p22817</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22817#p22817"/>
		<title type="html"><![CDATA[Re: Units issue and collision failures]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22817#p22817"><![CDATA[
For the collision of btGImpactCollisionShapes I just found out you need to register the algorithm manually:<br><div class="codebox"><p>Code: </p><pre><code>btGImpactCollisionAlgorithm::registerAlgorithm((btCollisionDispatcher*)m_dynamicsWorld-&gt;getDispatcher());</code></pre></div>Still don't know about the Units though...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7987">Edgard</a> — Thu Mar 31, 2011 1:42 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Edgard]]></name></author>
		<updated>2011-03-30T14:25:43+00:00</updated>

		<published>2011-03-30T14:25:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22802#p22802</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22802#p22802"/>
		<title type="html"><![CDATA[Units issue and collision failures]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=22802#p22802"><![CDATA[
Hi,<br><br>I'm pretty new to Bullet, it looks very promising but I encountered some issues while using the 3dsmax exporter based on physx:<br><br>* Units: <br>It seems the 3dsmax exporter doesn't take into account the fact that I've changed the units settings in 3dsmax in meters?<br>When I load in the bullet files, I'm getting them in a totally different scale in game. Am I doing something wrong here?<br>a box with extents 0,5 meter in max is like 19,6854 in game.<br><br>* Convex shapes<br>Is it normal that convex shapes can only be 256 polygons/triangles? <br><br>* The names of the collision-shapes<br>They are always the name of the collision shape type: "Box", "Sphere", ... Not the name defined in max.<br>The rigidbodies don't have any name.<br><br>* Collision between dynamic triangle meshes (gimpact) <br>It seems that I can export "complex" convex shapes (&gt; 256 triangles) with the "Automatic" option.<br>They get created as btGImpactMeshShapes. These however don't collide with each other... ? <br><br>Are these known issues or am I doing something totally wrong? <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink"> <br>Thanks for the help<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7987">Edgard</a> — Wed Mar 30, 2011 2:25 pm</p><hr />
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