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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-10-30T05:47:25+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/646</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-10-30T05:47:25+00:00</updated>

		<published>2006-10-30T05:47:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2261#p2261</id>
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		<title type="html"><![CDATA[Bullet 2.20a released + BulletC4 demo (with bullet time)]]></title>

		
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Another minor release, Bullet 2.20:<br><br>- Small change in contact persistency: existing contact points get replaced with new positions. Need to rething about a new callback (replacedcontactpoint) to manage persistency. This should fix some minor bug in small spheres keeping on rolling due to inaccurate (old) contact positions.<br>- enabled vehicle demo (not tuned yet, so driving is not OK yet)<br>- fixed wireframe colors: DBG_DrawWireframe &amp; ActivationState<br>- added linefeed in btDefaultMotionState<br>- added old Mark Kilgard Glut Dino demo, c code, with intension to integrate this demo with upcoming Bullet C-API physics. This C-AP is for Blender (and follows OpenGL/glu/glut conventions, and is influenced by SOLID C-API)<br>- renamed treshold into threshold<br>- Updated Bullet C4 engine demo, with bullet time (in console use pbullettime x for slowmotion/fastmotion time)<br><br>Please use the btMotionState for the worldtransform instead of reading the m_worldTransform.<br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Oct 30, 2006 5:47 am</p><hr />
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