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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-10-28T03:54:07+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/639</id>

		<entry>
		<author><name><![CDATA[SteveBaker]]></name></author>
		<updated>2006-10-28T03:54:07+00:00</updated>

		<published>2006-10-28T03:54:07+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2243#p2243</id>
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		<title type="html"><![CDATA[Havok 4.0 video]]></title>

		
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Good point!<br><br>  :-)<br><br>But seriously - doing that vast number of objects seems quite do-able with GPU-based physics - the performance shouldn't be hard to achieve once we figure out how to get all of the algorithmic steps wedged into the slightly peculiar restrictions of the shader processors.<br><br>I think we have a good handle on the "how" of making that happen in Bullet - it's more or less just a matter of finding enough brain-cycles to get it all in there...the problem being that the only two people working it are both utterly swamped with other work right now.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=726">SteveBaker</a> — Sat Oct 28, 2006 3:54 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Dirk Gregorius]]></name></author>
		<updated>2006-10-27T19:48:06+00:00</updated>

		<published>2006-10-27T19:48:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2238#p2238</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2238#p2238"/>
		<title type="html"><![CDATA[Havok 4.0 video]]></title>

		
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Steve, I call this convidence <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":-)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14">Dirk Gregorius</a> — Fri Oct 27, 2006 7:48 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[SteveBaker]]></name></author>
		<updated>2006-10-27T19:39:16+00:00</updated>

		<published>2006-10-27T19:39:16+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2237#p2237</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2237#p2237"/>
		<title type="html"><![CDATA[Re: Havok 4.0 video]]></title>

		
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No problem!<br><br><a href="http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=500" class="postlink">http://continuousphysics.com/Bullet/php ... .php?t=500</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=726">SteveBaker</a> — Fri Oct 27, 2006 7:39 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Oscar Civit Flores]]></name></author>
		<updated>2006-10-27T18:11:25+00:00</updated>

		<published>2006-10-27T18:11:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2235#p2235</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2235#p2235"/>
		<title type="html"><![CDATA[Havok 4.0 video]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2235#p2235"><![CDATA[
Interesting video at:<br><br>   <a href="http://www.youtube.com/watch?v=wWjSJ0PHqf8&amp;eurl=" class="postlink">http://www.youtube.com/watch?v=wWjSJ0PHqf8&amp;eurl=</a><br><br>Shows massive "rigid particles" simulations at reasonable fps running on the GPU.<br><br>  Oscar<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=412">Oscar Civit Flores</a> — Fri Oct 27, 2006 6:11 pm</p><hr />
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