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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-10-23T05:14:44+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-10-23T05:14:44+00:00</updated>

		<published>2006-10-23T05:14:44+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=2193#p2193</id>
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		<title type="html"><![CDATA[Bullet 2.18 released]]></title>

		
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Bullet 2.18 contains some fixes related to recently introduced btMotionState and reported issues for static/kinematic (animated) objects.<br><br>Make sure to use btMotionState to synchronize/access the world transform of rigid bodies. See the Bullet Demos in 2.18 how to use this. Also use the btDiscreteDynamicsWorld::addRigidBody to add rigid bodies: this automatically updates the collision filter flags (avoiding static versus static collision detection)<br><br><a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Download" class="postlink">Download here</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Oct 23, 2006 5:14 am</p><hr />
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