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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2011-01-22T19:38:25+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/6126</id>

		<entry>
		<author><name><![CDATA[lulzfish]]></name></author>
		<updated>2011-01-22T19:38:25+00:00</updated>

		<published>2011-01-22T19:38:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21854#p21854</id>
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		<title type="html"><![CDATA[Re: Fake explosion with Bullet Physics, using a 2D constrain]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21854#p21854"><![CDATA[
I think for a rocket you would be better off just applying a force or an impulse to the rocket,that would be easier to control and require less physics effort than creating an object for the gas.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7599">lulzfish</a> — Sat Jan 22, 2011 7:38 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[chrisf28000]]></name></author>
		<updated>2011-01-22T18:10:53+00:00</updated>

		<published>2011-01-22T18:10:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21853#p21853</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21853#p21853"/>
		<title type="html"><![CDATA[Re: Fake explosion with Bullet Physics, using a 2D constrain]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21853#p21853"><![CDATA[
very interesting!!!<br>because i have the idea to simulate a rocket and the gas would be an object that suddenly appears and push the rocket. I didn't test it yet but thanks to you, i think it will work.<br><br>I have made a satellite motion simulation game (chrisf28000 post 2011/01/22)<br>My next game  will send a rocket into orbit.<br>I have a nerd question:   i don't know how to record my game  to make a video. How did you do with yours?<br><br>Merci d'avance.<br>Bonne continuation.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7684">chrisf28000</a> — Sat Jan 22, 2011 6:10 pm</p><hr />
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		<entry>
		<author><name><![CDATA[astrofra]]></name></author>
		<updated>2010-12-15T15:25:34+00:00</updated>

		<published>2010-12-15T15:25:34+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21414#p21414</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21414#p21414"/>
		<title type="html"><![CDATA[Re: Fake explosion with Bullet Physics, using a 2D constrain]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21414#p21414"><![CDATA[
Win32 Binary version : <br><a href="http://astrofra.com/posts/gsedit/wall_Win32.zip" class="postlink">http://astrofra.com/posts/gsedit/wall_Win32.zip</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7041">astrofra</a> — Wed Dec 15, 2010 3:25 pm</p><hr />
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		<entry>
		<author><name><![CDATA[astrofra]]></name></author>
		<updated>2010-12-13T22:59:10+00:00</updated>

		<published>2010-12-13T22:59:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21379#p21379</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21379#p21379"/>
		<title type="html"><![CDATA[Fake explosion with Bullet Physics, using a 2D constraint]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=21379#p21379"><![CDATA[
Hi people.<br><br>I recently I found an interesting side effect that occurs with the Bullet engine, because of the ''2 objects cannot occupy the same space'' rule. What I did here is to build a 2D wall, made of simple collision boxes. Then, once the wall is stabilized (and the physic asleep) I force a larger box shape to appear INSIDE the wall.<br><br>The result is, visually, quite close to an explosion.<br><br>Here's a video capture (Thanks to <a href="http://www.lynnemusic.com/danko-6581.html" class="postlink">Danko</a> for the gorgeous music, and to <a href="http://www.gamestart3d.com/" class="postlink">GameStart</a> for the 3D engine &amp; bullet integration).<br><br><a href="http://www.youtube.com/watch?v=5kWNHghy11g" class="postlink"><img src="http://astrofra.com/posts/gsedit/bullet-gamestart-explosion.png" class="postimage" alt="Image"></a><br><br>A possible next step would be to implement a very basic version of <a href="http://www.youtube.com/watch?v=P-9O1TOSfCM" class="postlink">Scorched Tanks</a> using this funny principle.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7041">astrofra</a> — Mon Dec 13, 2010 10:59 pm</p><hr />
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