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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-10-13T22:15:03+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[marcimatz]]></name></author>
		<updated>2010-10-13T22:15:03+00:00</updated>

		<published>2010-10-13T22:15:03+00:00</published>
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		<title type="html"><![CDATA[V-REP is now supporting Bullet and ODE]]></title>

		
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Hello,<br><br>The Virtual Robot Experimentation Platform (V-REP) was released a few months ago with Bullet as its dynamics module (V-REP is a hybrid simulator with several calculation modules, see below). Since a few days, V-REP is now also supporting the Open Dynamics Engine, and the user can switch from one to another according to his/her simulation needs. Bullet however will stay the default dynamics engine. Here again a big thanks to Erwin and others for the Bullet Physics library! (credit is of course given in the software distribution)<br>A fully functional V-REP version can be downloaded here: <a href="http://www.v-rep.eu" class="postlink">http://www.v-rep.eu</a><br>Many movies can also be seen here: <a href="http://www.youtube.com/user/marcimatz" class="postlink">http://www.youtube.com/user/marcimatz</a><br><br>Cheers,<br><br>Marc<br>---<br>More about V-REP:<br>Next to dynamics/physics simulations, V-REP offers following main functionality:<br><br>-Full inverse/forward kinematics module (that can be combined with the Dynamics module)<br>-Collision detections<br>-Minimum distance calculations<br>-Path planning<br>-Proximity sensor simulation<br>-Camera-like sensor simulation, with image processing capabilities<br>-Surface cutting simulation (e.g. milling operations, laser cutting, etc.)<br>-Distributed control (unlimited number of threaded or non-threaded Lua scripts, directly attached to scene objects)<br>-Data recording/graphing tools<br>-Unlimited number of custom user-interfaces<br>-Various integrated edit modes: script edit mode, shape edit mode (triangle/vertex/edge manipulation), path edit mode &amp; custom user interface edit mode<br>-Path or trajectory functionality for elaborate kinematic movements<br>-etc. (e.g. simulation of paint, wireless communication, full interaction during simulation, multilevel undo/redo,...)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5634">marcimatz</a> — Wed Oct 13, 2010 10:15 pm</p><hr />
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