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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-10-07T16:08:54+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[christianoncken]]></name></author>
		<updated>2010-10-07T16:08:54+00:00</updated>

		<published>2010-10-07T16:08:54+00:00</published>
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		<title type="html"><![CDATA[to Erwin -implement advanced softbody and physics - BGE]]></title>

		
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Hi , i´m the autor of this project<br><br><a href="http://www.blendernation.com/2010/09/15/softbody-advanced-techniques-bge-2-5/#more-14988" class="postlink">http://www.blendernation.com/2010/09/15 ... more-14988</a><br><br>i select the hard parts of the character using vertex paint (select constraints to rigg ), but it´s not the right way to do this <br><br>it´s possible to implement a hybrid system? ( select softbody areas and not the constrained areas ) <br><br>and to make water surface simulation i used softbody , but it´s not necessary , because needs just to constraint vertices , in the z axis. water is a bi dimensional wave , it´s possible to implement this?<br><br>my test: (monster and water )<br><a href="http://www.youtube.com/watch?v=XLlxxYBwplQ" class="postlink">http://www.youtube.com/watch?v=XLlxxYBwplQ</a><br><br>example using advanced tools :<br>(water)<br><a href="http://www.youtube.com/watch?v=vnKX7CaYMqY&amp;playnext=1&amp;videos=qC7d5ZSWeOk&amp;feature=mfu_in_order" class="postlink">http://www.youtube.com/watch?v=vnKX7CaY ... u_in_order</a> <br><br>(monster)<br><a href="http://www.youtube.com/watch?v=8cy1ty4nvmc" class="postlink">http://www.youtube.com/watch?v=8cy1ty4nvmc</a><br><br><br><br> <br><br>sorry my bad english  and thank you<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7165">christianoncken</a> — Thu Oct 07, 2010 4:08 pm</p><hr />
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