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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-09-27T21:32:49+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[gokusuper5]]></name></author>
		<updated>2010-09-27T21:32:49+00:00</updated>

		<published>2010-09-27T21:32:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20263#p20263</id>
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		<title type="html"><![CDATA[Trying to use Bullet Physics in new Game/Mod Project]]></title>

		
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Hi there. I'm new to the forum and i'm trying to integrate Dynamic physics into the ID Tech 4 engine<br><br>The SDK for Doom 3, Quake 4 and Enemy Territory Quake Wars All have the basic Collision detection and ragdoll physics source code with them. I was wondering if there was a way to change and/or integrate the following into the SDK:<br><br>*Soft Body physics (for Flags, Hair and shirt sleeves, pants legs)<br>*Dynamic Destruction (i saw that you can "tear" soft body cloth when i compiled the demo maybe this can help)<br>*Cluster Soft body physics (For things like Sheet Metal and such)<br>*Deformation (For vehicles and such)<br>*Possibly : Dynamic Water physics(Dynamic water interaction) and Dynamic Particle physics (rocks dirt etc)<br><br>Tools:<br>*3DS Max 7/9<br>*Visual Studio 2008<br>*Doom 3/Quake 4/ Quake Wars SDK<br><br>A Design document should be up soon. I hope that this forum can help me accomplish this goal<br><br>Gokusuper5<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=7123">gokusuper5</a> — Mon Sep 27, 2010 9:32 pm</p><hr />
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