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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-09-11T13:06:33+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/5622</id>

		<entry>
		<author><name><![CDATA[toxik]]></name></author>
		<updated>2010-09-11T13:06:33+00:00</updated>

		<published>2010-09-11T13:06:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20113#p20113</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20113#p20113"/>
		<title type="html"><![CDATA[Re: Glue/Strength/Power in Maya ?]]></title>

		
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<blockquote class="uncited"><div>at the moment, it's possible to break constraints via a frame trigger, using an expression. given a rigid body shape named "dRigidBodyShape1" connected to inRigidBodyB of a constraint named "dSixdofConstraint1", and a desired break frame of 50; the following expression will work:<br><br>if (frame == 1)<br>{<br>connectAttr ("dRigidBodyShape1" + ".message") ("dSixdofConstraint1" + ".inRigidBodyB");<br>}<br><br>if (frame == 50)<br>{<br>disconnectAttr ("dRigidBodyShape6" + ".message") ("dSixdofConstraint1" + ".inRigidBodyB");<br>}<br><br>it ensures the constraint is reset on frame 1, and broken on frame 50.<br><br>to apply this to multiple rigid bodies, you could add to this manually or generate it using a script.</div></blockquote>Yes, but this solution is only <strong class="text-strong">Active/Passive</strong> frame, like in classic Maya rigidbodies dynamics.<br>Thx for reply<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6404">toxik</a> — Sat Sep 11, 2010 1:06 pm</p><hr />
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		<entry>
		<author><name><![CDATA[ErikJE]]></name></author>
		<updated>2010-09-09T22:42:47+00:00</updated>

		<published>2010-09-09T22:42:47+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20090#p20090</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20090#p20090"/>
		<title type="html"><![CDATA[Re: Glue/Strength/Power in Maya ?]]></title>

		
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That youtube video is soooooooo much more than glue/strength/power. DMM uses FEM simulations (as used for soft bodys in bullet) for fractures.<br><br>Glue/strength/power is currently supported by bullet and someone which understood the dynamica plugin code good could probably implement it in some hours. For me the code at the moment is a little weird structured and the lack of any comments at all dont make it easier to wrap the head around.<br><br>You can hope that i dont get any work after my thesis and i will probably have time to atleast fix glue function.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6965">ErikJE</a> — Thu Sep 09, 2010 10:42 pm</p><hr />
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		<entry>
		<author><name><![CDATA[mBakr]]></name></author>
		<updated>2010-09-09T22:26:48+00:00</updated>

		<published>2010-09-09T22:26:48+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20089#p20089</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20089#p20089"/>
		<title type="html"><![CDATA[Re: Glue/Strength/Power in Maya ?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20089#p20089"><![CDATA[
at the moment, it's possible to break constraints via a frame trigger, using an expression. given a rigid body shape named "dRigidBodyShape1" connected to inRigidBodyB of a constraint named "dSixdofConstraint1", and a desired break frame of 50; the following expression will work:<br><br>if (frame == 1)<br>{<br>connectAttr ("dRigidBodyShape1" + ".message") ("dSixdofConstraint1" + ".inRigidBodyB");<br>}<br><br>if (frame == 50)<br>{<br>disconnectAttr ("dRigidBodyShape6" + ".message") ("dSixdofConstraint1" + ".inRigidBodyB");<br>}<br><br>it ensures the constraint is reset on frame 1, and broken on frame 50.<br><br>to apply this to multiple rigid bodies, you could add to this manually or generate it using a script.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6962">mBakr</a> — Thu Sep 09, 2010 10:26 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[toxik]]></name></author>
		<updated>2010-09-08T19:03:56+00:00</updated>

		<published>2010-09-08T19:03:56+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20077#p20077</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20077#p20077"/>
		<title type="html"><![CDATA[Glue/Strength/Power in Maya ?]]></title>

		
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When will be option like glue/strength/power available in bulletDynamica for Maya plugin ?<br><br>Example video.<br><img src="http://i2.ytimg.com/vi/qi81_2zsbVA/default.jpg" class="postimage" alt="Image"><br><a href="http://www.youtube.com/watch?v=qi81_2zsbVA&amp;hd=1" class="postlink">http://www.youtube.com/watch?v=qi81_2zsbVA&amp;hd=1</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6404">toxik</a> — Wed Sep 08, 2010 7:03 pm</p><hr />
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