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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2011-11-21T10:12:27+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/5458</id>

		<entry>
		<author><name><![CDATA[james90]]></name></author>
		<updated>2011-11-21T10:12:27+00:00</updated>

		<published>2011-11-21T10:12:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26230#p26230</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26230#p26230"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=26230#p26230"><![CDATA[
Thanks a lot i was searching for this for very long time, actually i recently join this forum and i hope got lot of such useful information in future.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8893">james90</a> — Mon Nov 21, 2011 10:12 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[cyrfer]]></name></author>
		<updated>2011-09-16T21:15:29+00:00</updated>

		<published>2011-09-16T21:15:29+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25420#p25420</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25420#p25420"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25420#p25420"><![CDATA[
I am interested in improving the Max -&gt; Bullet export process.<br><br>I have tried to make it work with Max 2010. I am stumped at the moment. My help request is over here:<br><a href="http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&amp;t=7439" class="postlink">http://bulletphysics.org/Bullet/phpBB3/ ... f=9&amp;t=7439</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8756">cyrfer</a> — Fri Sep 16, 2011 9:15 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[cyrfer]]></name></author>
		<updated>2011-09-12T19:07:26+00:00</updated>

		<published>2011-09-12T19:07:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25358#p25358</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25358#p25358"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=25358#p25358"><![CDATA[
Can this be compiled for Max 2010? I am interested in using the exporter and I only have 2010.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8756">cyrfer</a> — Mon Sep 12, 2011 7:07 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[gersen]]></name></author>
		<updated>2010-11-08T13:52:31+00:00</updated>

		<published>2010-11-08T13:52:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20887#p20887</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20887#p20887"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=20887#p20887"><![CDATA[
I would like to test it, is there a binary version for 3ds max 2010 x86?<br><br>Thanks,<br> Thomas<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2093">gersen</a> — Mon Nov 08, 2010 1:52 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Prompt]]></name></author>
		<updated>2010-08-22T19:29:21+00:00</updated>

		<published>2010-08-22T19:29:21+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19816#p19816</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19816#p19816"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19816#p19816"><![CDATA[
I test Artistic Style. Really good tool! <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>My configuration is:<dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=525" class="postimage" alt="Artistic Style - Alvaro Martin&#039;s config" onclick="viewableArea(this);" /></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6931">Prompt</a> — Sun Aug 22, 2010 7:29 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Prompt]]></name></author>
		<updated>2010-08-22T16:57:23+00:00</updated>

		<published>2010-08-22T16:57:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19812#p19812</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19812#p19812"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19812#p19812"><![CDATA[
Ok. I have the doc and I know the current state of the plugin.<br><br>I'm under development of COLLADA viewer. Just rendering models exported with 1 diffuse texture at the moment. I have many things to do yet before to start collaborating with bullet plugin. ASAP I will try to export physic properties with COLLADA but I have no idea how do that yet.<br><br>I know Bullet plugin can export to COLLADA in "Bullet Control Panel". <br><br>My objective is to export meshes from 3ds max with physic information like rigid bodies. For example to make 3D scene with static and dynamics collision objects.<br><br>At this moment when you export with 3ds max COLLADA plugin include Geometry, Animation, Cameras and Lights. In Geometry section is not included physics objects, so I believe the current way to export all I want is in 2 .dae<br><br>In my current job we have our exporter for 3ds max. All objects named TActorPhysic:... are created like Bullet rigid bodies, it's really good way to export rigid bodies. But if I can use Bullet plugin for create more physic interactions with constraints as you comment before, etc.<br><br>How can I do all of that I want? FBX plugin have no support for COLLADA physic and I want only 1 .dae file<br>Thanks !<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6931">Prompt</a> — Sun Aug 22, 2010 4:57 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2010-08-17T20:33:41+00:00</updated>

		<published>2010-08-17T20:33:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19771#p19771</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19771#p19771"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19771#p19771"><![CDATA[
<blockquote class="uncited"><div>I just tested the plugin for 3ds max 2011 but I can't create complex scenes.<br>I need to practice with PhysX plugin more but I agree to help you with 3ds max plugin with Bullet engine <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>Where is documentation of PhysX plugin for 3ds max?<br><br>Thanks.</div></blockquote>What do you mean exactly by 'complex scenes'? One remaining todo is support for generic 6dof constraints. The 3ds Max plugin supports a small subset of constraints, such as btPoint2PointConstraint and btHingeConstraint.<br><br>The original documentation of the PhysX plugin for 3ds max is included in the installer and source repository. We just modified it to reflect the changes to Bullet and removed cloth/softbody/fluids.<br>See also <a href="http://code.google.com/p/dynamica/source/browse/trunk/Extras/3dsmax/doc/3ds%20Max%20Plugin%20User%20Guide.doc" class="postlink">http://code.google.com/p/dynamica/sourc ... 0Guide.doc</a><br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Tue Aug 17, 2010 8:33 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Prompt]]></name></author>
		<updated>2010-08-13T20:37:40+00:00</updated>

		<published>2010-08-13T20:37:40+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19730#p19730</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19730#p19730"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19730#p19730"><![CDATA[
I just tested the plugin for 3ds max 2011 but I can't create complex scenes.<br>I need to practice with PhysX plugin more but I agree to help you with 3ds max plugin with Bullet engine <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>Where is documentation of PhysX plugin for 3ds max?<br><br>Thanks.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6931">Prompt</a> — Fri Aug 13, 2010 8:37 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Prompt]]></name></author>
		<updated>2010-08-07T19:42:59+00:00</updated>

		<published>2010-08-07T19:42:59+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19646#p19646</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19646#p19646"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19646#p19646"><![CDATA[
So fast Erwin! but I'm in the beach until the next Thursday. I started my holidays yesterday, so when I will have my PC I will check your new binaries.<br><br>Before that I need to know some things. When you say "It also exports names into the .bullet format.", What is exactly the functionality of the plug-in right now? Which bullet properties export the current version of the plug-in? <br><br>Thanks for all Erwin.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6931">Prompt</a> — Sat Aug 07, 2010 7:42 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2010-08-07T08:06:59+00:00</updated>

		<published>2010-08-07T08:06:59+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19636#p19636</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19636#p19636"/>
		<title type="html"><![CDATA[Re: How to export physics properties with 3dsMax and COLLADA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19636#p19636"><![CDATA[
There is a 3ds max 2011 binary here: <a href="http://code.google.com/p/dynamica/downloads/list" class="postlink">http://code.google.com/p/dynamica/downloads/list</a><br><br>It also exports names into the .bullet format.<br>Can you try it out?<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Aug 07, 2010 8:06 am</p><hr />
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