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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-07-22T09:53:54+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[rewb0rn]]></name></author>
		<updated>2010-07-22T09:53:54+00:00</updated>

		<published>2010-07-22T09:53:54+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19466#p19466</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=19466#p19466"/>
		<title type="html"><![CDATA[Multiplayer Vehicle Shooter Prototype]]></title>

		
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Hi,<br><br>maybe some people remember me asking questions about using bullet for a multiplayer game some months ago. I created this small demo some weeks later and have put a video of it online now. I thought I'd share it with you guys so maybe one or another gets motivation to play around with multiplayer features as well:<br><br><a href="http://www.youtube.com/watch?v=7yVhkbnSE_w" class="postlink">http://www.youtube.com/watch?v=7yVhkbnSE_w</a><br>(watch in HD)<br><br>As written in the description the game uses client side predicition to compensate for lag issues. I have not tested it via a real internet connection yet though.<br><br>Enjoy!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6281">rewb0rn</a> — Thu Jul 22, 2010 9:53 am</p><hr />
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