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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-05-03T16:58:43+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[darek]]></name></author>
		<updated>2010-05-03T16:58:43+00:00</updated>

		<published>2010-05-03T16:58:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18442#p18442</id>
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		<title type="html"><![CDATA[Maxi Mini Golf]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18442#p18442"><![CDATA[
Hi,<br><br>Maxi Mini Golf - my first game using bullet physics.<br><br><a href="http://img688.imageshack.us/i/screen2max.jpg/" class="postlink"><img src="http://img688.imageshack.us/img688/8654/screen2max.jpg" class="postimage" alt="Image"></a><br><br>Bullet is excellent for this purpose because golf ball is very fast and small so it's very important to have (pseudo) continuous physics. To prevent shooting into walls I enabled it like this:<div class="codebox"><p>Code: </p><pre><code>    body-&gt;setCcdMotionThreshold(0.1f);    body-&gt;setCcdSweptSphereRadius(0.05f);</code></pre></div>Game is commercial and available for Windows (I'm planning GNU/Linux and OSX someday too).<br><br>Download demo:<br><a href="http://www.filefront.com/user/luxnagames" class="postlink">http://www.filefront.com/user/luxnagames</a><br>Twitter with updates:<br><a href="http://twitter.com/luxnagames" class="postlink">http://twitter.com/luxnagames</a><br><br>Greetings<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6386">darek</a> — Mon May 03, 2010 4:58 pm</p><hr />
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