<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/5042" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2010-06-01T19:08:38+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/5042</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2010-06-01T19:08:38+00:00</updated>

		<published>2010-06-01T19:08:38+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18765#p18765</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18765#p18765"/>
		<title type="html"><![CDATA[Re: Bullet Physics Editor early work-in-progress]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18765#p18765"><![CDATA[
The current editor uses a native implementation based on .Net for Windows, and Cocoa for Mac OSX.<br><blockquote class="uncited"><div>It crashes every time I run it.</div></blockquote>You might want to file an issue at the <a href="http://bullet-physics-editor.googlecode.com" class="postlink">http://bullet-physics-editor.googlecode.com</a> issue tracker. It needs a recent .Net 3.5 or later installation I think.<br><br>If those crashes and incompatibilities persist, we might migrate to wxWidgets. <br>A related project, OgreKit/GameKit, uses wxWidgets and OpenGL for a node editor. It builds on Windows and Linux using the cmake build system, we still need to fix Mac OSX cmake support. See <a href="http://code.google.com/p/gamekit/downloads/list" class="postlink">http://code.google.com/p/gamekit/downloads/list</a><br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Tue Jun 01, 2010 7:08 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[josemarin]]></name></author>
		<updated>2010-05-04T10:57:28+00:00</updated>

		<published>2010-05-04T10:57:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18449#p18449</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18449#p18449"/>
		<title type="html"><![CDATA[Re: Bullet Physics Editor early work-in-progress]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18449#p18449"><![CDATA[
Great!<br><br>I was about to start my own editor!<br><br>If the editor was based on wxWidgets, it would be much more easy to mantain the several platforms (Win, Mac, Linux), and it have many great controls, like a property editor and  OpenGL panel, and much more!<br><br>Regarding the Bullet Physics Editor, is there any library I must install before running the windows version?<br><br>It crashes every time I run it.<br><br>I'm using Windows XP<br><br>Thanks<br><br>Jose<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=229">josemarin</a> — Tue May 04, 2010 10:57 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2010-05-03T06:07:30+00:00</updated>

		<published>2010-05-03T06:07:30+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18438#p18438</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18438#p18438"/>
		<title type="html"><![CDATA[Bullet Physics Editor early work-in-progress]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18438#p18438"><![CDATA[
We are working on a standalone Bullet Physics Editor, currently for Windows and Mac. It is still early in development, and it doesn't have proper editing features yet.<br><br>Currently the editor can<ul><li>load/save files in the .bullet file format, created using the Bullet 2.76 or later SDK or Dynamica Maya plugin.</li><li>select translate, rotate objects, delete objects</li><li>view some properties such as position, mass, collision shape type</li><li>play/pause the simulation</li><li>toggle between 1 and 4 split views using space bar, similar to Maya controls</li></ul>We are experimenting with several GUI library options. Currently we use Cocoa/Objective-C for the Mac OSX GUI, and .net/C# for Windows GUI. For the future we explore wxWidgets for Linux (and if we are very happy with that we might drop the native Cocoa/.Net implementations)<br><br>You can follow progress here:<br><br><a href="http://code.google.com/p/bullet-physics-editor/" class="postlink">http://code.google.com/p/bullet-physics-editor/</a><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon May 03, 2010 6:07 am</p><hr />
]]></content>
	</entry>
	</feed>
