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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-06-01T01:21:46+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2010-06-01T01:21:46+00:00</updated>

		<published>2010-06-01T01:21:46+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18751#p18751</id>
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		<title type="html"><![CDATA[Re: OgreKit info]]></title>

		
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Please use the Blender Artists thead or the issue tracker from my previous reply.<br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Tue Jun 01, 2010 1:21 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[pablophysics]]></name></author>
		<updated>2010-05-15T07:13:05+00:00</updated>

		<published>2010-05-15T07:13:05+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18558#p18558</id>
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		<title type="html"><![CDATA[Re: OgreKit info]]></title>

		
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I'm sorry for the late reply, I've been away <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_razz.gif" width="15" height="15" alt=":P" title="Razz">, but thanks for your answer Erwin.<br>If I want to know more about the Ogrekit and ask you something directly to you, Can I do it here?<br>Or I put that questin in the Blender thread?<br><br>Thanks again.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6609">pablophysics</a> — Sat May 15, 2010 7:13 am</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2010-05-03T05:52:28+00:00</updated>

		<published>2010-05-03T05:52:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18437#p18437</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18437#p18437"/>
		<title type="html"><![CDATA[Re: OgreKit info]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18437#p18437"><![CDATA[
The main discussion about OgreKit should happen in this specific forum topic at the Blender Artists forums:<br><a href="http://blenderartists.org/forum/showthread.php?t=155310" class="postlink">http://blenderartists.org/forum/showthread.php?t=155310</a><br><br>Bug reports in the google code issue tracker: <a href="http://code.google.com/p/gamekit/issues/list" class="postlink">http://code.google.com/p/gamekit/issues/list</a><br><blockquote class="uncited"><div>1)Are there tutorials or examples of how to use it?</div></blockquote>Try to compile the trunk using cmake. The main example is trunk/Samples/Runtime, a second more complex sample is trunk/Samples/LogicDemo.<blockquote class="uncited"><div>2)Is this a API or SDK or a wrapper of Ogre + bullet?<br>3)Can I program it in C++?</div></blockquote>It is all written in C++ and you can use it any way you like as game engine or SDK. OgreKit includes Ogre, Bullet and it has some Lua scripting bindings and a bit more.<blockquote class="uncited"><div>4)I downloaded the source and i saw a folder called 'OgreLite'. What's that? A modified 1.7 version of Ogre?</div></blockquote>It is just Ogre trunk from a while ago, with some of the unused parts removed. It should be easy to upgrade to the latest trunk of Ogre.<blockquote class="uncited"><div>5)I downloaded the compiled sample and it only has one exe but no dlls (I didn't see Ogre dlls for example). How can Ogre run without those dlls?</div></blockquote>We link everything statically to avoid "dll hell", and we improved the cmake build files so that it compiles out-of-the-box without very little effort. It doesn't require any external dependencies.<br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon May 03, 2010 5:52 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[pablophysics]]></name></author>
		<updated>2010-05-02T06:13:28+00:00</updated>

		<published>2010-05-02T06:13:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=18429#p18429</id>
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		<title type="html"><![CDATA[OgreKit info]]></title>

		
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Hi all, this is my first post.<br>I have been reading about OgreKit and I find it's amazing all it can do, but I would like to know how to use it and some extra information:<br>1)Are there tutorials or examples of how to use it?<br>2)Is this a API or SDK or a wrapper of Ogre + bullet?<br>3)Can I program it in C++?<br>4)I downloaded the source and i saw a folder called 'OgreLite'. What's that? A modified 1.7 version of Ogre?<br>5)I downloaded the compiled sample and it only has one exe but no dlls (I didn't see Ogre dlls for example). How can Ogre run without those dlls?<br><br>Thank you very much, and thanks to Erwin and your team for all your AWESOME work  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><br><br>(I posted this thread in ogre/blender forums, but I didn't get too much info <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_razz.gif" width="15" height="15" alt=":P" title="Razz">)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6609">pablophysics</a> — Sun May 02, 2010 6:13 am</p><hr />
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