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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-09-22T11:50:06+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/502</id>

		<entry>
		<author><name><![CDATA[cippyboy]]></name></author>
		<updated>2006-09-22T11:50:06+00:00</updated>

		<published>2006-09-22T11:50:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1857#p1857</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1857#p1857"/>
		<title type="html"><![CDATA[Here's a small Bullet Demo]]></title>

		
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Sorry, but currently I have no plans for that, my current project doesn't use all that much physics interaction, and it's just the begining of the link to Bullet. Now I'm struggling to have a character that takes the position of a physically simulated ball, and moving would be done through impulses, but I don't know if to make a dependency of the character to the physics (the character system would have to have a pointer to the physical object to apply the impulses) or... to have some functions to apply impulses, and the character system to just use them, and offcourse I'd have to limit the impulse activity,so you'd have a constant speed.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=757">cippyboy</a> — Fri Sep 22, 2006 11:50 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-09-21T21:51:00+00:00</updated>

		<published>2006-09-21T21:51:00+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1844#p1844</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1844#p1844"/>
		<title type="html"><![CDATA[Here's a small Bullet Demo]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1844#p1844"><![CDATA[
thanks for the link. It only features a moving sphere so far, it would be cool to see some more moving objects, boxes, cylindes, convex objects, compounds etc.<br><br>Do you plan extending the demo movie?<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Sep 21, 2006 9:51 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[cippyboy]]></name></author>
		<updated>2006-09-03T22:32:37+00:00</updated>

		<published>2006-09-03T22:32:37+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1654#p1654</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1654#p1654"/>
		<title type="html"><![CDATA[Here's a small Bullet Demo]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1654#p1654"><![CDATA[
A small Bullet Demo with some cool song on the background, hope you enjoy it <a href="http://relativeforum.jconserv.net/viewtopic.php?p=56#56" class="postlink">http://relativeforum.jconserv.net/viewtopic.php?p=56#56</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=757">cippyboy</a> — Sun Sep 03, 2006 10:32 pm</p><hr />
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