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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-03-24T20:57:10+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Henrik Bennetsen]]></name></author>
		<updated>2010-03-24T20:57:10+00:00</updated>

		<published>2010-03-24T20:57:10+00:00</published>
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		<title type="html"><![CDATA[Wolfire switched from ODE to Bullet]]></title>

		
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Interesting writeup by David Rosen<br><blockquote class="uncited"><div>Last week, I switched the Overgrowth physics engine from ODE (Open Dynamics Engine) to Bullet. This prompted a few questions from blog readers. What are ODE and Bullet? Why did we switch? Why weren't we using Bullet from the start?</div></blockquote><a href="http://blog.wolfire.com/2010/03/Comparing-ODE-and-Bullet" class="postlink">http://blog.wolfire.com/2010/03/Compari ... and-Bullet</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2010">Henrik Bennetsen</a> — Wed Mar 24, 2010 8:57 pm</p><hr />
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