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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-08-25T18:40:09+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-08-25T18:40:09+00:00</updated>

		<published>2006-08-25T18:40:09+00:00</published>
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		<title type="html"><![CDATA[RayTestSingle]]></title>

		
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Feature request is added, will go in next release:<br><br><a href="http://code.google.com/p/bullet/issues/list" class="postlink">http://code.google.com/p/bullet/issues/list</a> <br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Aug 25, 2006 6:40 pm</p><hr />
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		<entry>
		<author><name><![CDATA[CaptainNemo]]></name></author>
		<updated>2006-08-23T09:35:32+00:00</updated>

		<published>2006-08-23T09:35:32+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1571#p1571</id>
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		<title type="html"><![CDATA[RayTestSingle]]></title>

		
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Hi Erwin,<br><br>the RayTestSingle function can be very useful if you want to test a ray just against one object, e.g. the terrain. But it is private to CollisionWorld.cpp.  For my own use I added it to CollisionWorld.h, and I suggest to do this in the official version, too.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=742">CaptainNemo</a> — Wed Aug 23, 2006 9:35 am</p><hr />
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