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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-02-20T02:03:01+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[liquidslade]]></name></author>
		<updated>2010-02-20T02:03:01+00:00</updated>

		<published>2010-02-20T02:03:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17545#p17545</id>
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		<title type="html"><![CDATA[ARC Infinitum : PS3 Academic Program]]></title>

		
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Currently alpha.  We are developing a game under the PS3 academic program at UC Santa Cruz.  We use a lot of boid and flocking behaviors, piped through bullet physics.<br><br><a href="http://www.youtube.com/watch?v=O4X_Pu5Ym88" class="postlink">http://www.youtube.com/watch?v=O4X_Pu5Ym88</a><br><br>This is an experimental RTS, with multiple dimensions of ship on ship interaction.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5497">liquidslade</a> — Sat Feb 20, 2010 2:03 am</p><hr />
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