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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-02-01T20:41:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Dragonlord]]></name></author>
		<updated>2010-02-01T20:41:13+00:00</updated>

		<published>2010-02-01T20:41:13+00:00</published>
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		<title type="html"><![CDATA[Experiment with Spring-Wings]]></title>

		
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A little experiment I tried rigging some wings using spring constraints. Tunneling makes it hard to use but it's a start I think.<br><a href="http://www.youtube.com/watch?v=rz1MnLD5GZk" class="postlink"><img src="http://i3.ytimg.com/vi/rz1MnLD5GZk/default.jpg" class="postimage" alt="Image"></a><br><br>Playing with the thought of testing with cloth simulation using soft bodies attaching the vertices to a rigid body skeleton. Not sure though if Bullet could handle this. The cloth simulation in the demo just attaches one body to the end of a towel type object but this would be 3-digit fingers between which the soft body would be spanned. Would this be theoretically possible in Bullet?<br><br>EDIT: Expand the video comment for a full explanation of what I did and what is what.<br><br>EDIT: <a href="http://www.youtube.com/watch?v=gf5ATO2ghuQ" class="postlink">This video</a> contains another test run of the same. Look around 1:45.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=798">Dragonlord</a> — Mon Feb 01, 2010 8:41 pm</p><hr />
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