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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-01-26T11:54:50+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[neilb]]></name></author>
		<updated>2010-01-26T11:54:50+00:00</updated>

		<published>2010-01-26T11:54:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17181#p17181</id>
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		<title type="html"><![CDATA[Zombie Simulator]]></title>

		
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I'm working on Zombie Infection simulator/game, and one of the things I wanted to do was have the city environment become damaged from liberal use of explosives by the military to repel the zombies.<br><br>One of my key requirements was to have buildings show damage and eventually collapse when they are hit hard. Rather than hard-code a collapse scenario, I went in search of something a little more dynamic, and Bullet provided just what I needed.<br><br>My development blog includes a rough overview of what I did to implement Bullet and some sample videos of it in action:<br><br><a href="http://blog.burlock.org/zombie-simulator/156-zombie-simulator-destructible-buildings" class="postlink">Exploding building glitch</a><br><a href="http://blog.burlock.org/zombie-simulator/157-zombie-simulator-collapsing-buildngs" class="postlink">Working the bugs out</a><br><a href="http://blog.burlock.org/zombie-simulator/158-zombie-simulator-properly-collapsing-buildings" class="postlink">The finished product</a><br><br>Thanks for the effort to all who developed this great library <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6245">neilb</a> — Tue Jan 26, 2010 11:54 am</p><hr />
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