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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2010-01-24T14:24:57+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/4633</id>

		<entry>
		<author><name><![CDATA[raigan2]]></name></author>
		<updated>2010-01-24T14:24:57+00:00</updated>

		<published>2010-01-24T14:24:57+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17154#p17154</id>
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		<title type="html"><![CDATA[Re: Constrained Delaunay Triangulation (sweep-line)]]></title>

		
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Thanks!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=748">raigan2</a> — Sun Jan 24, 2010 2:24 pm</p><hr />
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		<entry>
		<author><name><![CDATA[obidobi]]></name></author>
		<updated>2010-01-24T00:53:07+00:00</updated>

		<published>2010-01-24T00:53:07+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17153#p17153</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17153#p17153"/>
		<title type="html"><![CDATA[Re: Constrained Delaunay Triangulation (sweep-line)]]></title>

		
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<blockquote class="uncited"><div>This is maybe OT, but at 1:05 in the first video there's a pretty cool effect where dense features are highlighted in pink, and as you zoom in (and they spread out) the highlighting diminishes. How was this done? Drawing an additive-blended nearly-transparent point at each vertex is my only guess.. <br><br>It seems like a really effective method for showing where features are too dense to properly see at the current zoom level.</div></blockquote>Not really an effect more a feature <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">. Due to how those polygons are generated we get clusters of vertexes at certain areas. I just draw each vertex in the polygon as a red pixel.<br>The video size is reduced and compressed by YouTube so single pixel vertexes are barely seen, when they are grouped liked that not even YouTubes compression algorithm can remove them <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">. So when zooming in the vertex density gets smaller to a point where the compression makes them invisible again.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6236">obidobi</a> — Sun Jan 24, 2010 12:53 am</p><hr />
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		<entry>
		<author><name><![CDATA[raigan2]]></name></author>
		<updated>2010-01-23T16:07:29+00:00</updated>

		<published>2010-01-23T16:07:29+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17151#p17151</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17151#p17151"/>
		<title type="html"><![CDATA[Re: Constrained Delaunay Triangulation (sweep-line)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17151#p17151"><![CDATA[
This is maybe OT, but at 1:05 in the first video there's a pretty cool effect where dense features are highlighted in pink, and as you zoom in (and they spread out) the highlighting diminishes. How was this done? Drawing an additive-blended nearly-transparent point at each vertex is my only guess.. <br><br>It seems like a really effective method for showing where features are too dense to properly see at the current zoom level.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=748">raigan2</a> — Sat Jan 23, 2010 4:07 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[zzzzrrr]]></name></author>
		<updated>2010-01-23T16:44:07+00:00</updated>

		<published>2010-01-23T03:43:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17150#p17150</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=17150#p17150"/>
		<title type="html"><![CDATA[Constrained Delaunay Triangulation (sweep-line)]]></title>

		
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<strong class="text-strong">Poly2Tri</strong>, A constrained Delaunay triangulation library, is now available in C++ and Java: <br><a href="http://code.google.com/p/poly2tri/" class="postlink">http://code.google.com/p/poly2tri/</a><br><br>A few videos for your viewing pleasure:<br><a href="http://www.youtube.com/watch?v=Bt1TYzzr2Rg" class="postlink">http://www.youtube.com/watch?v=Bt1TYzzr2Rg</a><br><a href="http://www.youtube.com/watch?v=Gdceq4fOIMY&amp;feature=related" class="postlink">http://www.youtube.com/watch?v=Gdceq4fO ... re=related</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1691">zzzzrrr</a> — Sat Jan 23, 2010 3:43 am</p><hr />
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