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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-08-07T15:07:33+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/452</id>

		<entry>
		<author><name><![CDATA[mal]]></name></author>
		<updated>2006-08-07T15:07:33+00:00</updated>

		<published>2006-08-07T15:07:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1466#p1466</id>
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		<title type="html"><![CDATA[Some Blender bugs ( and example .blend files )]]></title>

		
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Hi Erwin,<br><br>Here are a few bugs in Blender that were found when taking the GE course last week ( the students loved the Bullet physics btw! )<br><br>I've included a brief description, as well as a .blend file ( which contains more info on the bug )<br><br>1) Incorrect results when setting the linV property within the Movement sensor<br><a href="http://www.candointeractive.com/blender/ge_bug_linV.blend" class="postlink">http://www.candointeractive.com/blender ... linV.blend</a><br><br>2) Issues with sleeping objects and applying forces/torques<br><a href="http://www.candointeractive.com/blender/ge_bug_sleeping.blend" class="postlink">http://www.candointeractive.com/blender ... ping.blend</a><br><br>3) Message sensor seems to be sending twice<br><a href="http://www.candointeractive.com/blender/ge_bug_message.blend" class="postlink">http://www.candointeractive.com/blender ... sage.blend</a><br><br>This is more of a feature request, to have the Blender physics within Blender automatically use the Scaling.  This will make Blender / Bullet a LOT easier to use - resetting the scaling on a scaled object can make a huge difference to how a Bullet scene reacts, but is something that new Blender users may not realise how to do ( or why it is necessary ) and experienced users can forget to do it also.<br><br><a href="http://www.candointeractive.com/blender/ge_bug_auto_scaling.blend" class="postlink">http://www.candointeractive.com/blender ... ling.blend</a><br><br>I hope the simple .blend files help explain what's happening, and the bug fixing helps improve the future version of Blender GE!<br>Mal<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=27">mal</a> — Mon Aug 07, 2006 3:07 pm</p><hr />
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