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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-08-05T07:51:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/448</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-08-05T07:51:53+00:00</updated>

		<published>2006-08-05T07:51:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1454#p1454</id>
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		<title type="html"><![CDATA[SIGGRAPH Research Poster on Rigid Body Simulation]]></title>

		
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An interesting Poster at SIGGRAPH 2006 about Rigid Body dynamics:<br><br>Rigid body simulation using a Particle Method:<br><a href="http://mps.q.t.u-tokyo.ac.jp/~tanaka/" class="postlink">http://mps.q.t.u-tokyo.ac.jp/~tanaka/</a><br><br>Real-time Solid Voxelization using Graphics Hardware<br><a href="http://mps.q.t.u-tokyo.ac.jp/~harada/" class="postlink">http://mps.q.t.u-tokyo.ac.jp/~harada/</a><br>(This can be used to approximate objects with spheres, useful in the above Particle Method approach):<br><br><br>Interesting physics read AND good for practicing japanese language (need to do level 3 of the <a href="http://www.jflalc.org/" class="postlink">JLPT</a> this december)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Aug 05, 2006 7:51 am</p><hr />
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