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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2009-12-10T16:25:31+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[lculver]]></name></author>
		<updated>2009-12-10T16:25:31+00:00</updated>

		<published>2009-12-10T16:25:31+00:00</published>
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		<title type="html"><![CDATA[Physics SE - Research lead opportunity - EA, Guildford]]></title>

		
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EATech works as a central physics technology and support team based in Guildford, we work with EA game teams worldwide. We define and develop world-class physics simulation solutions in collaboration with the EAPhysics team locally and game team stakeholders at all levels of the organisation<br><br>· We have worked closely with franchises including Burnout, Skate, Fight Night, FIFA, NFS, MySims, Tiger Woods, Harry Potter, Hasbro, Sports Active, NASCAR and many more. <br><br>· Future development directions we plan to pursue include: <br><br>- Exploiting massively parallel hardware <br>- Integration of currently separate tools and runtime into a common solution <br>- High-level character physics components that build on the convergence of physics/animation/AI <br>- Cloth, destruction, soft body and fluid simulations.<br><br>EA Tech are now recruiting for a top tier Physics Software Engineer to take on a Research Lead opportunity within the team. Key responsibilities will include;<br><br>• Collaborate with the existing EAPhysics team and users to understand and communicate the short, medium and longer term research priorities for physics in EA. <br>• Work effectively with the existing EAPhysics leadership. <br>• Build strategic relationships with CTO and TD level stakeholders at key EA studios. <br>• Provide regular updates to the community on research progress including article and videos as appropriate that our users and their game design partners can build into their concepts. <br>• Apply strong written and oral communication skills. <br>• Adapt messages for different audiences and cultures <br>• Ability to stay abreast of and contribute to the wider industry cutting edge perhaps including publications and conference presentations. <br>• Propose and write high quality and relevant and inspirational articles and contribute to the production of videos. <br><br> Develop research plans that are practical in their risk vs reward and also deliver real value to game teams in timescales they see as relevant. <br>• Develop algorithms and code to deliver real-time solutions to EA game teams. <br>• Think both strategically and analytically <br>• Give attention to detail <br>• Demonstrate creativity and innovation <br>• A proven ability to work with local and remote stakeholders to deliver complex solutions collaboratively with end users <br>• Be willing to engage with our customers out of the 9 to 5 window when required <br>• Assess, communicate and seek to minimise the risks associated with our research plans and the impact of solutions on subsequent game team technology adoption. <br>• Plan and lead work for self and others in accordance with agreed objectives and group strategic and operational plans <br>• Communicate with project stakeholders to keep expectations and delivery aligned <br>• Mentor and coach EATech colleagues <br><br><br>The ideal candidate for this role will demonstrate;<br><br>• Deep knowledge of classical physics. <br>• Demonstrated ability to develop physics simulation solutions <br>• Proven ability to read around a subject and propose, prototype solutions. <br>• Demonstrable success in getting ideas into working solutions that customers rate highly. <br>• Experience of one or more of the following is highly desirable: Game physics implementations, C++ programming, Console programming, Real-time applications <br>• A track record of working collaboratively to get results when team members and end-users are distributed globally. <br>• Transparent approach to researching and developing solutions. <br>If this sounds like the right role for you then please do not hesitate to send your CV to <a href="mailto:lculver@ea.com">lculver@ea.com</a>.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6052">lculver</a> — Thu Dec 10, 2009 4:25 pm</p><hr />
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